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"My X is underpowered compared to Y." So?
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<blockquote data-quote="Tony Vargas" data-source="post: 6638479" data-attributes="member: 996"><p>Your understanding is perhaps a tad naive or, maybe just optimistic, but yes, the idea in 5e is that the classes are meant to be distinct, evocative, and fun - and a starting point that the DM should feel free to mod/ban/add-to/etc - not a tightly-balanced set of equivalent options.</p><p></p><p>If you find one class better than others, play that class. Simple. </p><p></p><p> It's just easy to calculate. In the combat pillar, DPR can be seen as a less 'situational' capability than others, even if those others might sometimes swing a combat, or just be really cool/dramatic/fun now and then.</p><p></p><p>No, your disequilibrium is because missed 3.x/Pathfinder, that was the height of the player-empowerment, builds, RAW (Rules As Written) obsession and optimization. </p><p></p><p>Of course, you can optimize in any game, (people even did in 2e and earlier, just not so formally and with fewer tools, with 'gaming the DM' perhaps being the most critical form of powergaming), and people did bring that 3.x mentality forward into Pathfinder (which embraced it), 4e (in spite of it being fairly well-balanced), and 5e (in spite of it's more classic-D&D style). </p><p></p><p>Anyway, if you ignore the naysayers, you should find returning to D&D with 5e after last enjoying 2e an easy, comfortable, and rewarding transition. Welcome back, and enjoy your D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6638479, member: 996"] Your understanding is perhaps a tad naive or, maybe just optimistic, but yes, the idea in 5e is that the classes are meant to be distinct, evocative, and fun - and a starting point that the DM should feel free to mod/ban/add-to/etc - not a tightly-balanced set of equivalent options. If you find one class better than others, play that class. Simple. It's just easy to calculate. In the combat pillar, DPR can be seen as a less 'situational' capability than others, even if those others might sometimes swing a combat, or just be really cool/dramatic/fun now and then. No, your disequilibrium is because missed 3.x/Pathfinder, that was the height of the player-empowerment, builds, RAW (Rules As Written) obsession and optimization. Of course, you can optimize in any game, (people even did in 2e and earlier, just not so formally and with fewer tools, with 'gaming the DM' perhaps being the most critical form of powergaming), and people did bring that 3.x mentality forward into Pathfinder (which embraced it), 4e (in spite of it being fairly well-balanced), and 5e (in spite of it's more classic-D&D style). Anyway, if you ignore the naysayers, you should find returning to D&D with 5e after last enjoying 2e an easy, comfortable, and rewarding transition. Welcome back, and enjoy your D&D. :) [/QUOTE]
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"My X is underpowered compared to Y." So?
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