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"My X is underpowered compared to Y." So?
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<blockquote data-quote="Celtavian" data-source="post: 6638724" data-attributes="member: 5834"><p>Ranged strikers and casters can accomplish exactly the same thing. I've seen the monk in a party. All the movement does is all its ever done: get him into combat faster and targeted in battle. If Stunning Fist fails, it's a wasted ki point and the monk getting targeted. The ability is situationally useful. </p><p></p><p>The monk is weaker in standard play. His AC isn't the highest because you have to max two stats to maximize AC making heavy armor and shield better. If using feats, heavy armor mastery is far and away better. He still needs to be in melee combat to do damage. If he separates from the group outdistancing the heavy melee, he gets targeted first and can't take the damage. If he is the only melee and runs far away from the casters and ranged, he gets targeted and wasted. He doesn't have a great way to do effective ranged damage. </p><p></p><p>My play experience with the monk is that his abilities look nifty in the white room you're speaking of. In actual play, they work against him a lot of the time. If you multiclass rogue and get the Cunning Action, mobility can be great. Otherwise, you have to take the Mobility feat and spread your attacks amongst multiple targets to make it work or use precious ki points to disengage. Taking the Mobility feat slows down your stat progression for a class that needs two good stats to get AC close to a heavy armor wearer. </p><p></p><p>I'm hoping he comes into his own at higher level as monks usually do. Thy seem like a class highly dependent on situational abilities that don't allow him to keep up with damage of other classes or provide anything other classes can't do as well with alternate means like striking from range or knocking someone prone with a shove. I'm unimpressed at the moment. He is the one class that has dropped during battle more than any other I've played. The rogue's mobility was more valuable early on due to Cunning Action being usable at will.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6638724, member: 5834"] Ranged strikers and casters can accomplish exactly the same thing. I've seen the monk in a party. All the movement does is all its ever done: get him into combat faster and targeted in battle. If Stunning Fist fails, it's a wasted ki point and the monk getting targeted. The ability is situationally useful. The monk is weaker in standard play. His AC isn't the highest because you have to max two stats to maximize AC making heavy armor and shield better. If using feats, heavy armor mastery is far and away better. He still needs to be in melee combat to do damage. If he separates from the group outdistancing the heavy melee, he gets targeted first and can't take the damage. If he is the only melee and runs far away from the casters and ranged, he gets targeted and wasted. He doesn't have a great way to do effective ranged damage. My play experience with the monk is that his abilities look nifty in the white room you're speaking of. In actual play, they work against him a lot of the time. If you multiclass rogue and get the Cunning Action, mobility can be great. Otherwise, you have to take the Mobility feat and spread your attacks amongst multiple targets to make it work or use precious ki points to disengage. Taking the Mobility feat slows down your stat progression for a class that needs two good stats to get AC close to a heavy armor wearer. I'm hoping he comes into his own at higher level as monks usually do. Thy seem like a class highly dependent on situational abilities that don't allow him to keep up with damage of other classes or provide anything other classes can't do as well with alternate means like striking from range or knocking someone prone with a shove. I'm unimpressed at the moment. He is the one class that has dropped during battle more than any other I've played. The rogue's mobility was more valuable early on due to Cunning Action being usable at will. [/QUOTE]
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