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Myconids, how to use them?
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<blockquote data-quote="sfedi" data-source="post: 4980813" data-attributes="member: 15746"><p>I'm about to use some Myconids, from MM2 in an adventure.</p><p></p><p>But I fail to see how could they effectively work together.</p><p></p><p><strong>Myconid Rotpriest</strong></p><p>The Rotpriest's best attacks work best in melee or amid enemies.</p><p>Yet it has two other abilities that work best far from enemies and adjacent to allies.</p><p></p><p><strong>Myconid Sovereign</strong></p><p>As a Controller, it's only good power is a rechargable blast.</p><p>Not of much use behind the front line (when not recharged, obviously)</p><p>I mean, he can't reliably be on the back and remain useful as a Controller.</p><p>Commanding Spores, a Leader power, is absolutely weak: a Standard action for an allie's shift.</p><p>So, he should stay behind, but he rarely can attack (50% of the time) and the other half of the time he does weak leader stuff.</p><p></p><p><strong>Myconid Guard</strong></p><p>He doesn't have a Soldier's AC.</p><p>His Encounter power doesn't encourage been side by side with allies. Which is counterproductive for a Soldier (specially to synergize with the rotpriest).</p><p>He's at-will attack fails to do Soldiery stuff.</p><p></p><p>Anyone used them? How was your experience?</p><p>Should they be tweaked?</p><p>How useful/strong is Roots of the Colony?</p></blockquote><p></p>
[QUOTE="sfedi, post: 4980813, member: 15746"] I'm about to use some Myconids, from MM2 in an adventure. But I fail to see how could they effectively work together. [B]Myconid Rotpriest[/B] The Rotpriest's best attacks work best in melee or amid enemies. Yet it has two other abilities that work best far from enemies and adjacent to allies. [B]Myconid Sovereign[/B] As a Controller, it's only good power is a rechargable blast. Not of much use behind the front line (when not recharged, obviously) I mean, he can't reliably be on the back and remain useful as a Controller. Commanding Spores, a Leader power, is absolutely weak: a Standard action for an allie's shift. So, he should stay behind, but he rarely can attack (50% of the time) and the other half of the time he does weak leader stuff. [B]Myconid Guard[/B] He doesn't have a Soldier's AC. His Encounter power doesn't encourage been side by side with allies. Which is counterproductive for a Soldier (specially to synergize with the rotpriest). He's at-will attack fails to do Soldiery stuff. Anyone used them? How was your experience? Should they be tweaked? How useful/strong is Roots of the Colony? [/QUOTE]
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