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General Tabletop Discussion
*Pathfinder & Starfinder
Myconids, how to use them?
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<blockquote data-quote="CapnZapp" data-source="post: 4980899" data-attributes="member: 12731"><p>Hang on here, just because a monster attack is weak doesn't mean the monster won't use it.</p><p></p><p>I sense you're looking at your monsters with a player's eye - looking to pick the best deals out of a big selection.</p><p></p><p>Well, if you do, don't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The monster "powers" are there to be <em>used</em>, not to be disregarded as "not good enough". Think of it as showcasing the monster through its attacks. The goal isn't necessarily to do well, the goal is to confront the players with a large selection of sometimes-whacky attack forms.</p><p></p><p>Most monsters are supposed to be not "good enough" - they just don't know it.</p><p></p><p>Your job as DM is to create fun for your players - not to play all monsters optimally. In other words, it's perfectly fine for a monster with a fungus for a brain to use all its powers, even the sorry-ass weak ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If your players are steamrolling the Myconids; don't bother optimizing each and every foe; instead simply combine the next two encounters into a single one (perhaps by disregarding any "these foes don't call for backup" text in the adventure)!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4980899, member: 12731"] Hang on here, just because a monster attack is weak doesn't mean the monster won't use it. I sense you're looking at your monsters with a player's eye - looking to pick the best deals out of a big selection. Well, if you do, don't. ;) The monster "powers" are there to be [I]used[/I], not to be disregarded as "not good enough". Think of it as showcasing the monster through its attacks. The goal isn't necessarily to do well, the goal is to confront the players with a large selection of sometimes-whacky attack forms. Most monsters are supposed to be not "good enough" - they just don't know it. Your job as DM is to create fun for your players - not to play all monsters optimally. In other words, it's perfectly fine for a monster with a fungus for a brain to use all its powers, even the sorry-ass weak ones. :) If your players are steamrolling the Myconids; don't bother optimizing each and every foe; instead simply combine the next two encounters into a single one (perhaps by disregarding any "these foes don't call for backup" text in the adventure)! [/QUOTE]
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Myconids, how to use them?
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