Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Myconids, how to use them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4981095" data-attributes="member: 82106"><p>Roots of the Colony is pretty nasty since it effectively means when you fight Myconids its practically as if they had one giant hit point pool. Thus 5 myconids will ALL stand until the very end of the encounter, doubling their action economy roughly. </p><p></p><p>I think the reason the other Myconid powers are not SUPER incredible is just this, if they were the shroomheads would be scary tough to beat at all.</p><p></p><p>Even so consider a Rotpriest. He stands behind the lines and uses Sacrifice for the Colony to absorb the damage dealt to the guards in front of him. Then he regenerates. If he dies he lifebursts and pumps the guards back up by 10 HP each. His melee/close powers are decent so if he happens to be on the front lines he can easily hold his own. </p><p></p><p>The guards can either simply fight melee style and spread out damage amongst them or if the opportunity arises jump into the middle of the party and drop pacification spores to rob the party of attacks. Even when surrounded they will be hard to take down due to Roots of the Colony. </p><p></p><p>The sovereign isn't worth a huge amount in combat, though his dazing power is handy. Commanding Spores is a weak power certainly but it gives him something to do every round and if he can shift guards into ideal position to use pacification spores it isn't all that bad.</p><p></p><p>Overall the mushroom men are fairly weak monsters, but I would suggest using mass numbers of them against a bit higher level PCs and see what happens. Collectively they'll have loads of HP and even with their weak defenses it will be a tough attrition battle for the party. </p><p></p><p>Alternatively a small number of them used vs lower level PCs (1st or 2nd level) should be fun too as the party will hit often but the shrooms will continue to fight hard.</p><p></p><p>Overall these fights devolve into the party doing massive amounts of damage and the shrooms just taking it and coming back for more. Its fun.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4981095, member: 82106"] Roots of the Colony is pretty nasty since it effectively means when you fight Myconids its practically as if they had one giant hit point pool. Thus 5 myconids will ALL stand until the very end of the encounter, doubling their action economy roughly. I think the reason the other Myconid powers are not SUPER incredible is just this, if they were the shroomheads would be scary tough to beat at all. Even so consider a Rotpriest. He stands behind the lines and uses Sacrifice for the Colony to absorb the damage dealt to the guards in front of him. Then he regenerates. If he dies he lifebursts and pumps the guards back up by 10 HP each. His melee/close powers are decent so if he happens to be on the front lines he can easily hold his own. The guards can either simply fight melee style and spread out damage amongst them or if the opportunity arises jump into the middle of the party and drop pacification spores to rob the party of attacks. Even when surrounded they will be hard to take down due to Roots of the Colony. The sovereign isn't worth a huge amount in combat, though his dazing power is handy. Commanding Spores is a weak power certainly but it gives him something to do every round and if he can shift guards into ideal position to use pacification spores it isn't all that bad. Overall the mushroom men are fairly weak monsters, but I would suggest using mass numbers of them against a bit higher level PCs and see what happens. Collectively they'll have loads of HP and even with their weak defenses it will be a tough attrition battle for the party. Alternatively a small number of them used vs lower level PCs (1st or 2nd level) should be fun too as the party will hit often but the shrooms will continue to fight hard. Overall these fights devolve into the party doing massive amounts of damage and the shrooms just taking it and coming back for more. Its fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Myconids, how to use them?
Top