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Mynhear's Bane
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<blockquote data-quote="Scott DeWar" data-source="post: 6661517" data-attributes="member: 49929"><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>"Ja, ist fur das spell, but it does not get consumed. Ist focus. But das letter will do well. May I?" When handed the letter and every one disperses to their own way, heinrich will head directly to his uncle's the give word that he will be leaving soon to keep and eye on his place, then he heads home to clean of his mirror. He spends 5 minutes concentrating to clear his mind, focusing his attention on the letter and the writer of it, one knowen as frost.</p><p></p><p>He takes an inventory of his spells, mentally. He has nothing prepared. *sigh* He takes the mirror in one hand and the letter in the other focusing on both, and reaching out his mind to his spell book, to the memory of what is in there, Scry. Chanting slowly and softly. Over and over. Calling out the name of Frost in the most benign way possible. . . . . </p><p></p><p>Will dc to resist being scryed: </p><p>base: 10 </p><p>spell level: 4</p><p>Int mod: +7</p><p>dc will save: 21</p><p></p><p>Frost's save mods: +1 to roll</p><p>Knowledge: +5</p><p>Heinrich has second hand knowledge of Frost</p><p></p><p>Connection: -4</p><p>Possession (The letter)</p><p></p><p></p><p></p><p>Awaiting action by Mowgli: Roll to save</p><p></p><p></p><p>[sblock=Mini Stats]Heinrich</p><p>Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells)</p><p>HP: 46 Current: 46</p><p>BAB: +5 CMB: +5 CMD: 17 (15 ff)</p><p>Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10 <strong></strong></p><p><strong>Current Conditions in Effect:</strong></p><p><strong>cat's grace - 11 minutes rounds: [one]</strong></p><p><strong>Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds]</strong></p><p><strong>Current Weapon in Hand: WAND: acid arrow</strong></p><p><strong>CHARGED ITEMS AND SKILLS:</strong></p><p><strong>WAND ACID ARROW: 38/50</strong></p><p><strong>Scroll: Summon Monster IV</strong></p><p><strong>WAND CURE LIGHT: 50/50</strong></p><p><strong>* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER</strong></p><p><strong>* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM</strong></p><p><strong>* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6</strong></p><p><strong>* AVOID ADDTL DAM BY DC 16 REF SAVE</strong></p><p><strong>* DANCING FLAME 5 PER DAY</strong></p><p><strong>OTHER</strong></p><p><strong>SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized</strong></p><p><strong>[CODE]</strong></p><p><strong>Save DC: </strong></p><p><strong>General: 15 + SL </strong></p><p><strong>Evocation: 17 + SL </strong></p><p><strong>Elemental (Fire): 16 + SL </strong></p><p><strong>Evoc + (Fire): 18 + SL</strong></p><p><strong></strong></p><p><strong>0 Level Level 01 Level 02 </strong></p><p><strong>* Prestidig. * feather fall * See invisibility</strong></p><p><strong>* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E)</strong></p><p><strong>* Dancing lights * Feather Fall * Levitate</strong></p><p><strong>* acid splash * ear pierce scream * Resist Energy</strong></p><p><strong> * magic missile * Warding Weapon</strong></p><p><strong> * Shield * cat's grace</strong></p><p><strong> * Expeditious Retreat * Scorching ray (ev,E)</strong></p><p><strong> P magic missile P scorching ray (ev,E)</strong></p><p><strong> P magic missile P cat's grace</strong></p><p><strong> P Shield P Scorching ray (ev,E)</strong></p><p><strong></strong></p><p><strong>LEVEL 3 LEVEL 04 LEVEL 05</strong></p><p><strong>* Flame Arrow (E) * summon monster 4 (E) * lightning arc</strong></p><p><strong>* Haste * stone skin * Elemental body [E]</strong></p><p><strong>* Dispel Magic * dimension door * wall of force</strong></p><p><strong>* Dispel Magic * Detonate * Teleport</strong></p><p><strong>* lightning bolt * Blk Tentacles </strong></p><p><strong>* Displacement P summon monster 4 (E)</strong></p><p><strong>P Haste</strong></p><p><strong></strong></p><p><strong>LEVEL 6</strong></p><p><strong>* Tar Pool (E)</strong></p><p><strong>* Chains of fire</strong></p><p><strong>* form of the dragon 1 </strong></p><p><strong></strong></p><p><strong>[sblock=Book:]</strong></p><p><strong>Level 00 </strong></p><p><strong>* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights</strong></p><p><strong>* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message</strong></p><p><strong>* Open/Close * Arcane Mark * Prestidigitation</strong></p><p><strong>Level 01</strong></p><p><strong>* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E) </strong></p><p><strong>* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile</strong></p><p><strong>* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness</strong></p><p><strong>Level 02 </strong></p><p><strong>* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)</strong></p><p><strong>* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility</strong></p><p><strong>* Spectral Hand * Warding Weapon * false life</strong></p><p><strong>Level 03 </strong></p><p><strong>* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste</strong></p><p><strong>* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly </strong></p><p><strong>Level 04 </strong></p><p><strong>* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin</strong></p><p><strong>* summ monst IV [E]</strong></p><p><strong>Level 05 </strong></p><p><strong>* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport</strong></p><p><strong>* Wall of Force</strong></p><p><strong>Level 06</strong></p><p><strong>* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I </strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>( - ) denotes a cast spell </strong></p><p><strong>(*) cast at +1 level (trait) </strong></p><p><strong>(**) cast at +2 levels (Feat)</strong></p><p><strong>(E) elemental: flame school </strong></p><p><strong>(ev) evocation</strong></p><p><strong>(A) denotes changed to acid</strong></p><p><strong>(&) takes 2 spell slots to cast</strong></p><p><strong>(#) recalled via pearl of power</strong></p><p><strong>(E,A) denotes 50% fire/50% acid</strong></p><p><strong>[/CODE][/sblock][][/][/][/][/][/][/][/][/][/][/]</strong></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6661517, member: 49929"] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg[/IMG] "Ja, ist fur das spell, but it does not get consumed. Ist focus. But das letter will do well. May I?" When handed the letter and every one disperses to their own way, heinrich will head directly to his uncle's the give word that he will be leaving soon to keep and eye on his place, then he heads home to clean of his mirror. He spends 5 minutes concentrating to clear his mind, focusing his attention on the letter and the writer of it, one knowen as frost. He takes an inventory of his spells, mentally. He has nothing prepared. *sigh* He takes the mirror in one hand and the letter in the other focusing on both, and reaching out his mind to his spell book, to the memory of what is in there, Scry. Chanting slowly and softly. Over and over. Calling out the name of Frost in the most benign way possible. . . . . Will dc to resist being scryed: base: 10 spell level: 4 Int mod: +7 dc will save: 21 Frost's save mods: +1 to roll Knowledge: +5 Heinrich has second hand knowledge of Frost Connection: -4 Possession (The letter) Awaiting action by Mowgli: Roll to save [sblock=Mini Stats]Heinrich Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells) HP: 46 Current: 46 BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10 [B] Current Conditions in Effect: cat's grace - 11 minutes rounds: [one] Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds] Current Weapon in Hand: WAND: acid arrow CHARGED ITEMS AND SKILLS: WAND ACID ARROW: 38/50 Scroll: Summon Monster IV WAND CURE LIGHT: 50/50 * DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER * FIRE JET 9/9 TIME PER DAY 1D6+5 DAM * DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6 * AVOID ADDTL DAM BY DC 16 REF SAVE * DANCING FLAME 5 PER DAY OTHER SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized [CODE] Save DC: General: 15 + SL Evocation: 17 + SL Elemental (Fire): 16 + SL Evoc + (Fire): 18 + SL 0 Level Level 01 Level 02 * Prestidig. * feather fall * See invisibility * Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) * Dancing lights * Feather Fall * Levitate * acid splash * ear pierce scream * Resist Energy * magic missile * Warding Weapon * Shield * cat's grace * Expeditious Retreat * Scorching ray (ev,E) P magic missile P scorching ray (ev,E) P magic missile P cat's grace P Shield P Scorching ray (ev,E) LEVEL 3 LEVEL 04 LEVEL 05 * Flame Arrow (E) * summon monster 4 (E) * lightning arc * Haste * stone skin * Elemental body [E] * Dispel Magic * dimension door * wall of force * Dispel Magic * Detonate * Teleport * lightning bolt * Blk Tentacles * Displacement P summon monster 4 (E) P Haste LEVEL 6 * Tar Pool (E) * Chains of fire * form of the dragon 1 [sblock=Book:] Level 00 * Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights * Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message * Open/Close * Arcane Mark * Prestidigitation Level 01 * Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E) * enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile * magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness Level 02 * Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) * Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility * Spectral Hand * Warding Weapon * false life Level 03 * Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste * Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly Level 04 * Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin * summ monst IV [E] Level 05 * Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport * Wall of Force Level 06 * undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I [/sblock] ( - ) denotes a cast spell (*) cast at +1 level (trait) (**) cast at +2 levels (Feat) (E) elemental: flame school (ev) evocation (A) denotes changed to acid (&) takes 2 spell slots to cast (#) recalled via pearl of power (E,A) denotes 50% fire/50% acid [/CODE][/sblock][][/][/][/][/][/][/][/][/][/][/][/B] [/QUOTE]
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