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Mynhear's Bane
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6664575" data-attributes="member: 29558"><p>[sblock=Heinrich]Go ahead and post yourself finding Melisande, or finding Aradra and Sol - whichever Heinrich is most likely to go looking for.[/sblock]</p><p></p><p>[sblock=Melisande]The old man looks thoughtfully at his young questioner. <span style="color: #FF8C00">"Hmmm, I deduce from your questions about the Seithr range that the Clan Ha'Gruut is one of the barbarian tribes living within that range. Those tribes are semi-nomadic; there are few of them within the range, actually, giving each clan a large area within which to forage. Each generally claims an area extending from the lower elevations - below the treeline - up into the reaches. This gives them both a forested, hospitable area from which to gather vegetative stuffs, and a more rugged area in which to test their mettle and 'toughen up.' I'm sorry, I don't have specific information about that particular clan or where they range. Of the Frost Giant Varithian I have never heard, and do not recall any records in our archives related to that name.</span></p><p><span style="color: #FF8C00"></span></p><p><span style="color: #FF8C00">"The nearest Gate to Venza is but a short walk outside of town . . . It is likely that before the Cataclysm Venza was the site of another settlement; that would explain the Gate's presence here."</span>[/sblock]</p><p></p><p>[sblock=Aradra/Sol]The comely young woman behind the ornate desk give Sol a warm smile. <span style="color: #FF8C00">"Certainly, friend. I can actually help with that matter. The Gates are available for use to any who can muster the magics to activate them. Such pursuits are time consuming and somewhat dangerous, however, so most who wish to travel by that means hire an Embassy Mage to activate them. The cost is 100 gp per person, and a reasonable amount of gear. Horses and other larger creatures cost 150 gp."</span></p><p></p><p>OOC: I have no idea if this follows established canon for the gates - or even if there <em>is</em> such canon, and have no time to go searching for the answer. We'll assume that there is not, and if that's incorrect I'll cover myself with the statement that the protocol stated above does not alter or replace that canon for other than the current adventure.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6664575, member: 29558"] [sblock=Heinrich]Go ahead and post yourself finding Melisande, or finding Aradra and Sol - whichever Heinrich is most likely to go looking for.[/sblock] [sblock=Melisande]The old man looks thoughtfully at his young questioner. [COLOR="#FF8C00"]"Hmmm, I deduce from your questions about the Seithr range that the Clan Ha'Gruut is one of the barbarian tribes living within that range. Those tribes are semi-nomadic; there are few of them within the range, actually, giving each clan a large area within which to forage. Each generally claims an area extending from the lower elevations - below the treeline - up into the reaches. This gives them both a forested, hospitable area from which to gather vegetative stuffs, and a more rugged area in which to test their mettle and 'toughen up.' I'm sorry, I don't have specific information about that particular clan or where they range. Of the Frost Giant Varithian I have never heard, and do not recall any records in our archives related to that name. "The nearest Gate to Venza is but a short walk outside of town . . . It is likely that before the Cataclysm Venza was the site of another settlement; that would explain the Gate's presence here."[/COLOR][/sblock] [sblock=Aradra/Sol]The comely young woman behind the ornate desk give Sol a warm smile. [COLOR="#FF8C00"]"Certainly, friend. I can actually help with that matter. The Gates are available for use to any who can muster the magics to activate them. Such pursuits are time consuming and somewhat dangerous, however, so most who wish to travel by that means hire an Embassy Mage to activate them. The cost is 100 gp per person, and a reasonable amount of gear. Horses and other larger creatures cost 150 gp."[/COLOR] OOC: I have no idea if this follows established canon for the gates - or even if there [i]is[/i] such canon, and have no time to go searching for the answer. We'll assume that there is not, and if that's incorrect I'll cover myself with the statement that the protocol stated above does not alter or replace that canon for other than the current adventure.[/sblock] [/QUOTE]
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