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<blockquote data-quote="Scott DeWar" data-source="post: 6665166" data-attributes="member: 49929"><p>]]<img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>The wizard closes his eyes - inhales - and sloooooowlyyyyyyyy exhales.</p><p></p><p>He opens his eyes. In them is seen a level of concentration not oft seen - even in seasoned adventurers.</p><p></p><p>" I saw to south, Rocky, frosty valley; vell abuf treeline</p><p></p><p>I saw her in encampment on crutches encourageing warriors eating stew or soup. not hard rations. Then, I think she sensed my prescense, made a misstep that hurt bad on leg vith splint.</p><p></p><p>I moof again in mein mind as general impression of a route down through passes, und I saw das setting sun is to mein left . . . plainly I am moving down the northern faces of the mountains. Before I haf time to do more than make quick mental note, I zoom once more and the landscape become blur. When I slow, I look into wetlands and tropical jungle. Though I feel nicht uf heat I get strong impression of muggy heat.</p><p></p><p>Und off to Northwest und back to Fuerheim."</p><p></p><p>He is as clear in his vision as one could possibly be.</p><p></p><p>[sblock=Mini Stats]Heinrich</p><p>Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells)</p><p>HP: 46 Current: 46</p><p>BAB: +5 CMB: +5 CMD: 17 (15 ff)</p><p>Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10 <strong></strong></p><p><strong>Current Conditions in Effect:</strong></p><p><strong>cat's grace - 11 minutes rounds: [one]</strong></p><p><strong>Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds]</strong></p><p><strong>Current Weapon in Hand: WAND: acid arrow</strong></p><p><strong>CHARGED ITEMS AND SKILLS:</strong></p><p><strong>WAND ACID ARROW: 38/50</strong></p><p><strong>Scroll: Summon Monster IV</strong></p><p><strong>WAND CURE LIGHT: 50/50</strong></p><p><strong>* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER</strong></p><p><strong>* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM</strong></p><p><strong>* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6</strong></p><p><strong>* AVOID ADDTL DAM BY DC 16 REF SAVE</strong></p><p><strong>* DANCING FLAME 5 PER DAY</strong></p><p><strong>OTHER</strong></p><p><strong>SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized</strong></p><p><strong>[CODE]</strong></p><p><strong>Save DC: </strong></p><p><strong>General: 15 + SL </strong></p><p><strong>Evocation: 17 + SL </strong></p><p><strong>Elemental (Fire): 16 + SL </strong></p><p><strong>Evoc + (Fire): 18 + SL</strong></p><p><strong></strong></p><p><strong>0 Level Level 01 Level 02 </strong></p><p><strong>* Prestidig. * feather fall * See invisibility</strong></p><p><strong>* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E)</strong></p><p><strong>* Dancing lights * Feather Fall * Levitate</strong></p><p><strong>* acid splash * ear pierce scream * Resist Energy</strong></p><p><strong> * magic missile * Warding Weapon</strong></p><p><strong> * Shield * cat's grace</strong></p><p><strong> * Expeditious Retreat * Scorching ray (ev,E)</strong></p><p><strong> P magic missile P scorching ray (ev,E)</strong></p><p><strong> P magic missile P cat's grace</strong></p><p><strong> P Shield P Scorching ray (ev,E)</strong></p><p><strong></strong></p><p><strong>LEVEL 3 LEVEL 04 LEVEL 05</strong></p><p><strong>* Flame Arrow (E) * summon monster 4 (E) * lightning arc</strong></p><p><strong>* Haste * stone skin * Elemental body [E]</strong></p><p><strong>* Dispel Magic * dimension door * wall of force</strong></p><p><strong>* Dispel Magic * Detonate * Teleport</strong></p><p><strong>* lightning bolt * Blk Tentacles </strong></p><p><strong>* Displacement P summon monster 4 (E)</strong></p><p><strong>P Haste</strong></p><p><strong></strong></p><p><strong>LEVEL 6</strong></p><p><strong>* Tar Pool (E)</strong></p><p><strong>* Chains of fire</strong></p><p><strong>* form of the dragon 1 </strong></p><p><strong></strong></p><p><strong>[sblock=Book:]</strong></p><p><strong>Level 00 </strong></p><p><strong>* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights</strong></p><p><strong>* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message</strong></p><p><strong>* Open/Close * Arcane Mark * Prestidigitation</strong></p><p><strong>Level 01</strong></p><p><strong>* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E) </strong></p><p><strong>* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile</strong></p><p><strong>* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness</strong></p><p><strong>Level 02 </strong></p><p><strong>* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)</strong></p><p><strong>* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility</strong></p><p><strong>* Spectral Hand * Warding Weapon * false life</strong></p><p><strong>Level 03 </strong></p><p><strong>* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste</strong></p><p><strong>* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly </strong></p><p><strong>Level 04 </strong></p><p><strong>* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin</strong></p><p><strong>* summ monst IV [E]</strong></p><p><strong>Level 05 </strong></p><p><strong>* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport</strong></p><p><strong>* Wall of Force</strong></p><p><strong>Level 06</strong></p><p><strong>* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I </strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>( - ) denotes a cast spell </strong></p><p><strong>(*) cast at +1 level (trait) </strong></p><p><strong>(**) cast at +2 levels (Feat)</strong></p><p><strong>(E) elemental: flame school </strong></p><p><strong>(ev) evocation</strong></p><p><strong>(A) denotes changed to acid</strong></p><p><strong>(&) takes 2 spell slots to cast</strong></p><p><strong>(#) recalled via pearl of power</strong></p><p><strong>(E,A) denotes 50% fire/50% acid</strong></p><p><strong>[/CODE][/sblock][][/][/][/][/][/][/][/][/][/][/][/]][/][/]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>[sblock=Heinrich's vision]The fiery wizard feels his consciousness leave his body; he floats upwards several hundred feet, drifting for a few moments as he speaks - <span style="color: #B22222">"Fr . . ."</span> - before a <em>sucking</em> yanks his self off to the South. <span style="color: #B22222">". . . ost."</span> . . . And he's looking down at a rocky, frost rimed valley. Really, more a gash in the rocks of the mountain, plainly well above the tree line. A tall, muscular woman with platinum hair and ice blue eyes is hobbling through the encampment on crutches, clapping fur-clad warrior on the shoulder as they wolf down some sort of soup or stew and plainly sharing encouraging words with them. She looks up and around, a puzzled expression on her handsome features, then winces as she inadvertently puts weight on her splinted leg.</strong></p><p><strong></strong></p><p><strong>Before he has time to observe more, Heinrich's consciousness is once more whisked away, this time a little more slowly. He's able to get a general impression of a route down through various passes, and to make note that the setting sun is to his left . . . plainly he's moving down the northern faces of the mountains. Before he has time to do more than make this quick mental note, he accelerates once more and the landscape becomes a blur. When he slows, he finds himself looking into wetlands and tropical jungle. Though he's incapable of feeling the temperature, he gets the strong impression of muggy heat.</strong></p><p><strong></strong></p><p><strong>And with that, Heinrich is once more <em>sucked</em> off, this time to the north and west, and his consciousness passes once more into his physical body.[/sblock][/]</strong></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6665166, member: 49929"] ]][IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg[/IMG] The wizard closes his eyes - inhales - and sloooooowlyyyyyyyy exhales. He opens his eyes. In them is seen a level of concentration not oft seen - even in seasoned adventurers. " I saw to south, Rocky, frosty valley; vell abuf treeline I saw her in encampment on crutches encourageing warriors eating stew or soup. not hard rations. Then, I think she sensed my prescense, made a misstep that hurt bad on leg vith splint. I moof again in mein mind as general impression of a route down through passes, und I saw das setting sun is to mein left . . . plainly I am moving down the northern faces of the mountains. Before I haf time to do more than make quick mental note, I zoom once more and the landscape become blur. When I slow, I look into wetlands and tropical jungle. Though I feel nicht uf heat I get strong impression of muggy heat. Und off to Northwest und back to Fuerheim." He is as clear in his vision as one could possibly be. [sblock=Mini Stats]Heinrich Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells) HP: 46 Current: 46 BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10 [B] Current Conditions in Effect: cat's grace - 11 minutes rounds: [one] Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds] Current Weapon in Hand: WAND: acid arrow CHARGED ITEMS AND SKILLS: WAND ACID ARROW: 38/50 Scroll: Summon Monster IV WAND CURE LIGHT: 50/50 * DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER * FIRE JET 9/9 TIME PER DAY 1D6+5 DAM * DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6 * AVOID ADDTL DAM BY DC 16 REF SAVE * DANCING FLAME 5 PER DAY OTHER SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized [CODE] Save DC: General: 15 + SL Evocation: 17 + SL Elemental (Fire): 16 + SL Evoc + (Fire): 18 + SL 0 Level Level 01 Level 02 * Prestidig. * feather fall * See invisibility * Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) * Dancing lights * Feather Fall * Levitate * acid splash * ear pierce scream * Resist Energy * magic missile * Warding Weapon * Shield * cat's grace * Expeditious Retreat * Scorching ray (ev,E) P magic missile P scorching ray (ev,E) P magic missile P cat's grace P Shield P Scorching ray (ev,E) LEVEL 3 LEVEL 04 LEVEL 05 * Flame Arrow (E) * summon monster 4 (E) * lightning arc * Haste * stone skin * Elemental body [E] * Dispel Magic * dimension door * wall of force * Dispel Magic * Detonate * Teleport * lightning bolt * Blk Tentacles * Displacement P summon monster 4 (E) P Haste LEVEL 6 * Tar Pool (E) * Chains of fire * form of the dragon 1 [sblock=Book:] Level 00 * Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights * Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message * Open/Close * Arcane Mark * Prestidigitation Level 01 * Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E) * enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile * magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness Level 02 * Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) * Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility * Spectral Hand * Warding Weapon * false life Level 03 * Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste * Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly Level 04 * Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin * summ monst IV [E] Level 05 * Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport * Wall of Force Level 06 * undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I [/sblock] ( - ) denotes a cast spell (*) cast at +1 level (trait) (**) cast at +2 levels (Feat) (E) elemental: flame school (ev) evocation (A) denotes changed to acid (&) takes 2 spell slots to cast (#) recalled via pearl of power (E,A) denotes 50% fire/50% acid [/CODE][/sblock][][/][/][/][/][/][/][/][/][/][/][/]][/][/] [sblock=Heinrich's vision]The fiery wizard feels his consciousness leave his body; he floats upwards several hundred feet, drifting for a few moments as he speaks - [COLOR=#B22222]"Fr . . ."[/COLOR] - before a [I]sucking[/I] yanks his self off to the South. [COLOR=#B22222]". . . ost."[/COLOR] . . . And he's looking down at a rocky, frost rimed valley. Really, more a gash in the rocks of the mountain, plainly well above the tree line. A tall, muscular woman with platinum hair and ice blue eyes is hobbling through the encampment on crutches, clapping fur-clad warrior on the shoulder as they wolf down some sort of soup or stew and plainly sharing encouraging words with them. She looks up and around, a puzzled expression on her handsome features, then winces as she inadvertently puts weight on her splinted leg. Before he has time to observe more, Heinrich's consciousness is once more whisked away, this time a little more slowly. He's able to get a general impression of a route down through various passes, and to make note that the setting sun is to his left . . . plainly he's moving down the northern faces of the mountains. Before he has time to do more than make this quick mental note, he accelerates once more and the landscape becomes a blur. When he slows, he finds himself looking into wetlands and tropical jungle. Though he's incapable of feeling the temperature, he gets the strong impression of muggy heat. And with that, Heinrich is once more [I]sucked[/I] off, this time to the north and west, and his consciousness passes once more into his physical body.[/sblock][/][/B] [/QUOTE]
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