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Mynhear's Bane
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<blockquote data-quote="Scott DeWar" data-source="post: 6670332" data-attributes="member: 49929"><p>"I vish gates vere tunable to locations."</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>"I vish gates vere tunable to locations."He follows the other three at a loss as his more powerful, but not most powerful spell, was not able to take them o where they needed to go. Alas He should be able to get them home to Venza at least.</p><p></p><p>[sblock=Mini Stats]Heinrich</p><p>Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells)</p><p>HP: 46 Current: 46</p><p>BAB: +5 CMB: +5 CMD: 17 (15 ff)</p><p>Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10 <strong></strong></p><p><strong>Current Conditions in Effect:</strong></p><p><strong>cat's grace - 11 minutes rounds: [one]</strong></p><p><strong>Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds]</strong></p><p><strong>Current Weapon in Hand: WAND: acid arrow</strong></p><p><strong>CHARGED ITEMS AND SKILLS:</strong></p><p><strong>WAND ACID ARROW: 38/50</strong></p><p><strong>Scroll: Summon Monster IV</strong></p><p><strong>WAND CURE LIGHT: 50/50</strong></p><p><strong>* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER</strong></p><p><strong>* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM</strong></p><p><strong>* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6</strong></p><p><strong>* AVOID ADDTL DAM BY DC 16 REF SAVE</strong></p><p><strong>* DANCING FLAME 5 PER DAY</strong></p><p><strong>OTHER</strong></p><p><strong>SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized</strong></p><p><strong>[CODE]</strong></p><p><strong>Save DC: </strong></p><p><strong>General: 15 + SL </strong></p><p><strong>Evocation: 17 + SL </strong></p><p><strong>Elemental (Fire): 16 + SL </strong></p><p><strong>Evoc + (Fire): 18 + SL</strong></p><p><strong></strong></p><p><strong>0 Level Level 01 Level 02 </strong></p><p><strong>* Prestidig. * feather fall * See invisibility</strong></p><p><strong>* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E)</strong></p><p><strong>* Dancing lights * Feather Fall * Levitate</strong></p><p><strong>* acid splash * ear pierce scream * Resist Energy</strong></p><p><strong> * magic missile * Warding Weapon</strong></p><p><strong> * Shield * cat's grace</strong></p><p><strong> * Expeditious Retreat * Scorching ray (ev,E)</strong></p><p><strong> P magic missile P scorching ray (ev,E)</strong></p><p><strong> P magic missile P cat's grace</strong></p><p><strong> P Shield P Scorching ray (ev,E)</strong></p><p><strong></strong></p><p><strong>LEVEL 3 LEVEL 04 LEVEL 05</strong></p><p><strong>* Flame Arrow (E) * summon monster 4 (E) * lightning arc</strong></p><p><strong>* Haste * stone skin * Elemental body [E]</strong></p><p><strong>* Dispel Magic * dimension door * wall of force</strong></p><p><strong>* Dispel Magic * Detonate * Teleport</strong></p><p><strong>* lightning bolt * Blk Tentacles </strong></p><p><strong>* Displacement P summon monster 4 (E)</strong></p><p><strong>P Haste</strong></p><p><strong></strong></p><p><strong>LEVEL 6</strong></p><p><strong>* Tar Pool (E)</strong></p><p><strong>* Chains of fire</strong></p><p><strong>* form of the dragon 1 </strong></p><p><strong></strong></p><p><strong>[sblock=Book:]</strong></p><p><strong>Level 00 </strong></p><p><strong>* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights</strong></p><p><strong>* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message</strong></p><p><strong>* Open/Close * Arcane Mark * Prestidigitation</strong></p><p><strong>Level 01</strong></p><p><strong>* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E) </strong></p><p><strong>* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile</strong></p><p><strong>* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness</strong></p><p><strong>Level 02 </strong></p><p><strong>* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)</strong></p><p><strong>* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility</strong></p><p><strong>* Spectral Hand * Warding Weapon * false life</strong></p><p><strong>Level 03 </strong></p><p><strong>* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste</strong></p><p><strong>* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly </strong></p><p><strong>Level 04 </strong></p><p><strong>* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin</strong></p><p><strong>* summ monst IV [E]</strong></p><p><strong>Level 05 </strong></p><p><strong>* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport</strong></p><p><strong>* Wall of Force</strong></p><p><strong>Level 06</strong></p><p><strong>* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I </strong></p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>( - ) denotes a cast spell </strong></p><p><strong>(*) cast at +1 level (trait) </strong></p><p><strong>(**) cast at +2 levels (Feat)</strong></p><p><strong>(E) elemental: flame school </strong></p><p><strong>(ev) evocation</strong></p><p><strong>(A) denotes changed to acid</strong></p><p><strong>(&) takes 2 spell slots to cast</strong></p><p><strong>(#) recalled via pearl of power</strong></p><p><strong>(E,A) denotes 50% fire/50% acid</strong></p><p><strong>[/CODE][/sblock][/][/]</strong></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6670332, member: 49929"] "I vish gates vere tunable to locations." [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg[/IMG] "I vish gates vere tunable to locations."He follows the other three at a loss as his more powerful, but not most powerful spell, was not able to take them o where they needed to go. Alas He should be able to get them home to Venza at least. [sblock=Mini Stats]Heinrich Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells) HP: 46 Current: 46 BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10 [B] Current Conditions in Effect: cat's grace - 11 minutes rounds: [one] Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds] Current Weapon in Hand: WAND: acid arrow CHARGED ITEMS AND SKILLS: WAND ACID ARROW: 38/50 Scroll: Summon Monster IV WAND CURE LIGHT: 50/50 * DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER * FIRE JET 9/9 TIME PER DAY 1D6+5 DAM * DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6 * AVOID ADDTL DAM BY DC 16 REF SAVE * DANCING FLAME 5 PER DAY OTHER SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized [CODE] Save DC: General: 15 + SL Evocation: 17 + SL Elemental (Fire): 16 + SL Evoc + (Fire): 18 + SL 0 Level Level 01 Level 02 * Prestidig. * feather fall * See invisibility * Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) * Dancing lights * Feather Fall * Levitate * acid splash * ear pierce scream * Resist Energy * magic missile * Warding Weapon * Shield * cat's grace * Expeditious Retreat * Scorching ray (ev,E) P magic missile P scorching ray (ev,E) P magic missile P cat's grace P Shield P Scorching ray (ev,E) LEVEL 3 LEVEL 04 LEVEL 05 * Flame Arrow (E) * summon monster 4 (E) * lightning arc * Haste * stone skin * Elemental body [E] * Dispel Magic * dimension door * wall of force * Dispel Magic * Detonate * Teleport * lightning bolt * Blk Tentacles * Displacement P summon monster 4 (E) P Haste LEVEL 6 * Tar Pool (E) * Chains of fire * form of the dragon 1 [sblock=Book:] Level 00 * Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights * Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message * Open/Close * Arcane Mark * Prestidigitation Level 01 * Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E) * enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile * magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness Level 02 * Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) * Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility * Spectral Hand * Warding Weapon * false life Level 03 * Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste * Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly Level 04 * Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin * summ monst IV [E] Level 05 * Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport * Wall of Force Level 06 * undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I [/sblock] ( - ) denotes a cast spell (*) cast at +1 level (trait) (**) cast at +2 levels (Feat) (E) elemental: flame school (ev) evocation (A) denotes changed to acid (&) takes 2 spell slots to cast (#) recalled via pearl of power (E,A) denotes 50% fire/50% acid [/CODE][/sblock][/][/][/B] [/QUOTE]
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