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<blockquote data-quote="jbear" data-source="post: 6732695" data-attributes="member: 75065"><p><span style="color: #40E0D0">"Ooooh! Even more fun now!"</span> quipped Solomon as the trolls swelled to an impossibly large size as though they absorbed the fire. <span style="color: #40E0D0">""Time to cut them back down to size!"</span> She closed the distance beween the two brutes swiftly, nimbly dodging the blows they aimed at her with mocking laughter. <span style="color: #40E0D0">"You'll have to try harder numbskulls!"</span> Her blade sung as it leapt from its sheath and drove towards the troll's fleshy thighs ... right about where anartery ran through the leg.</p><p></p><p>[sblock=OOC]</p><p>Swift Action: Battle Cry: Allies within 30 ft who can hear gain for 1 minute +1 atk morale bonus & +4 save morale bonus vs fear. Ally can end effect to reroll failed save.</p><p></p><p>Move 30 ft to J8 using Acrobatics (<a href="http://www.coyotecode.net/roll/lookup.php?rollid=99987" target="_blank">1d20+21=35</a>) at full speed to enter troll threatened area so no AoO provoked (Swashbuckler's Grace)</p><p></p><p>Quick Draw: Draw Scimitar</p><p></p><p>Action: Scimitar vs wounded troll <a href="http://www.coyotecode.net/roll/lookup.php?rollid=99988" target="_blank">1d20+26=33 to hit for 1d6+25=26 dmg </a> If attack hits, Solomon uses Panache feather in her hat to deal 7 Bleed damage to the troll (Bleeding Wound)</p><p></p><p>Tricky pbp defensive abilities Sol will use: </p><p>Body Guard feat: If a troll attacks Melisande or her steed she uses an AoO (she has 7 Max) to use Aid Other to improve her AC; she will do this as many times as she Melisande is attacked. (Not entirely sure how this works!)</p><p></p><p>Parry and Riposte: If she is attacked whe will use an AoO spending 1 panache point to make an attack roll (+29 with answering scimitar) to try and parry attack. On a hit she uses and immeidate reaction to riposte with an atk (+29 to hit)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Solomon Silence]Human Swashbuckler lvl 13</p><p>Initiative: +7 (+9)</p><p>AC: 32 (Touch 21; FFt 22*)HP: 158 Current: 158</p><p>CMB: +12 (+20 Disarm, Sunder, Trip)CMD: 29 (Currently immune to Disarm, Steal, Sunder)</p><p>Fort: +8 Reflex: +15 Will: +6 (+2 vs Divination/Fear; +4 vs mind affecting)</p><p></p><p>Conditions: </p><p>In Hand: Courageous Answering Mithral Scimitar +2 and Darkwood Buckler: +26/+21/+16; 1d6+12 (+25) (Crit 15-20:x2) </p><p>Opportune Parry (1ppt;uses AoO): +29 vs enemy attack roll to negate attk </p><p>Riposte (immediate; req. 1 ppt) : +29; 1d6+25 (Crit 15/20:x2)</p><p></p><p>Ranged: 8/8 Daggers: +23/+18/+13 1d4+10 dmg, Crit: 17-20/x2, Special: Range 10ft; Precision +13 dmg within 30 ft</p><p></p><p>Panache Points (ppt): 8/8</p><p></p><p>Abilities while having min. 1 Panache point:</p><p>Kip up (Move): Stand up (no AoO)</p><p>Menacing Sword Play (Swift): On a hit Intimidate target (+17)</p><p>Swashbuckler Initiative: +2 Initiative (+9); Draw blade on initiative roll</p><p>Precise Strike: +13 dmgSwashbuckler's Grace: Acrobatics (+21) at full speed vs AoO</p><p>Superior Feint (Standard): Target loses DEX bonus to AC</p><p>*If wearing Cape of Feinting target is also Dazed til start of Sol's next turn</p><p>Evasive: Evasion; Uncanny Dodge*; Improved Uncanny Dodge (lvl 13)</p><p>Subtle Blade: Immune to Sunder, Disarm and Steal CM</p><p></p><p>Abilities (cost 1 ppt):</p><p>Derring Do: +1d6 (exploding 7) to physical skill rolls</p><p>Dodging Panache (immediate): AC 36 vs triggering atk; move 5ft</p><p>Targeted Strike: (full round) Cripple part of target's body</p><p></p><p>Free Abilities/Feats:</p><p>Charmed Life (7/7 uses left): +4 to saving throw</p><p>Quick Draw: Full attack with daggers</p><p>Combat Reflexes: 7 AoO/round</p><p>Body Guard: Aid Other as AoO to defend adjacent (+2 AC) ally from an attack</p><p>Critical Focus: +30 to Confirm Critical hit</p><p>Critical Versatility: Staggering Critical</p><p>Gloves of Marking: Instead of extra dmg target is marked (1 minute) Sol gains +3 morale bonus to atk/dmg vs creature (Courageous Weapon) Allies gains +2 morale bonus to atk/dmg vs creature Target must save (Will DC 23) or shaken (1 minute)</p><p></p><p>Plume of Panache 4/4 uses left</p><p>Celestial Armor: Fly 1/1 uses left</p><p>Quick Runner's Shirt 1/1 uses left</p><p>Wand of CLW Uses: 50/50</p><p>Wand of Ant Haul: 50/50</p><p></p><p>Potions: </p><p>Endure Elements 1/1</p><p>Air Bubble 1/1</p><p>Touch of the Sea 1/1</p><p>Monkey Fish 1/1 </p><p>See Invisibility 1/1</p><p>Darkvision 1/1</p><p>Delay Poison 1/1</p><p>Owl's Wisdom 1/1</p><p>Spider Climb 1/1</p><p>Haste 2/2</p><p></p><p>Consumables:</p><p>Soul Soap 1/1</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6732695, member: 75065"] [COLOR="#40E0D0"]"Ooooh! Even more fun now!"[/COLOR] quipped Solomon as the trolls swelled to an impossibly large size as though they absorbed the fire. [COLOR="#40E0D0"]""Time to cut them back down to size!"[/COLOR] She closed the distance beween the two brutes swiftly, nimbly dodging the blows they aimed at her with mocking laughter. [COLOR="#40E0D0"]"You'll have to try harder numbskulls!"[/COLOR] Her blade sung as it leapt from its sheath and drove towards the troll's fleshy thighs ... right about where anartery ran through the leg. [sblock=OOC] Swift Action: Battle Cry: Allies within 30 ft who can hear gain for 1 minute +1 atk morale bonus & +4 save morale bonus vs fear. Ally can end effect to reroll failed save. Move 30 ft to J8 using Acrobatics ([URL="http://www.coyotecode.net/roll/lookup.php?rollid=99987"]1d20+21=35[/URL]) at full speed to enter troll threatened area so no AoO provoked (Swashbuckler's Grace) Quick Draw: Draw Scimitar Action: Scimitar vs wounded troll [URL="http://www.coyotecode.net/roll/lookup.php?rollid=99988"]1d20+26=33 to hit for 1d6+25=26 dmg [/URL] If attack hits, Solomon uses Panache feather in her hat to deal 7 Bleed damage to the troll (Bleeding Wound) Tricky pbp defensive abilities Sol will use: Body Guard feat: If a troll attacks Melisande or her steed she uses an AoO (she has 7 Max) to use Aid Other to improve her AC; she will do this as many times as she Melisande is attacked. (Not entirely sure how this works!) Parry and Riposte: If she is attacked whe will use an AoO spending 1 panache point to make an attack roll (+29 with answering scimitar) to try and parry attack. On a hit she uses and immeidate reaction to riposte with an atk (+29 to hit) [/sblock] [sblock=Solomon Silence]Human Swashbuckler lvl 13 Initiative: +7 (+9) AC: 32 (Touch 21; FFt 22*)HP: 158 Current: 158 CMB: +12 (+20 Disarm, Sunder, Trip)CMD: 29 (Currently immune to Disarm, Steal, Sunder) Fort: +8 Reflex: +15 Will: +6 (+2 vs Divination/Fear; +4 vs mind affecting) Conditions: In Hand: Courageous Answering Mithral Scimitar +2 and Darkwood Buckler: +26/+21/+16; 1d6+12 (+25) (Crit 15-20:x2) Opportune Parry (1ppt;uses AoO): +29 vs enemy attack roll to negate attk Riposte (immediate; req. 1 ppt) : +29; 1d6+25 (Crit 15/20:x2) Ranged: 8/8 Daggers: +23/+18/+13 1d4+10 dmg, Crit: 17-20/x2, Special: Range 10ft; Precision +13 dmg within 30 ft Panache Points (ppt): 8/8 Abilities while having min. 1 Panache point: Kip up (Move): Stand up (no AoO) Menacing Sword Play (Swift): On a hit Intimidate target (+17) Swashbuckler Initiative: +2 Initiative (+9); Draw blade on initiative roll Precise Strike: +13 dmgSwashbuckler's Grace: Acrobatics (+21) at full speed vs AoO Superior Feint (Standard): Target loses DEX bonus to AC *If wearing Cape of Feinting target is also Dazed til start of Sol's next turn Evasive: Evasion; Uncanny Dodge*; Improved Uncanny Dodge (lvl 13) Subtle Blade: Immune to Sunder, Disarm and Steal CM Abilities (cost 1 ppt): Derring Do: +1d6 (exploding 7) to physical skill rolls Dodging Panache (immediate): AC 36 vs triggering atk; move 5ft Targeted Strike: (full round) Cripple part of target's body Free Abilities/Feats: Charmed Life (7/7 uses left): +4 to saving throw Quick Draw: Full attack with daggers Combat Reflexes: 7 AoO/round Body Guard: Aid Other as AoO to defend adjacent (+2 AC) ally from an attack Critical Focus: +30 to Confirm Critical hit Critical Versatility: Staggering Critical Gloves of Marking: Instead of extra dmg target is marked (1 minute) Sol gains +3 morale bonus to atk/dmg vs creature (Courageous Weapon) Allies gains +2 morale bonus to atk/dmg vs creature Target must save (Will DC 23) or shaken (1 minute) Plume of Panache 4/4 uses left Celestial Armor: Fly 1/1 uses left Quick Runner's Shirt 1/1 uses left Wand of CLW Uses: 50/50 Wand of Ant Haul: 50/50 Potions: Endure Elements 1/1 Air Bubble 1/1 Touch of the Sea 1/1 Monkey Fish 1/1 See Invisibility 1/1 Darkvision 1/1 Delay Poison 1/1 Owl's Wisdom 1/1 Spider Climb 1/1 Haste 2/2 Consumables: Soul Soap 1/1 [/sblock] [/QUOTE]
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