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Mynhear's Bane
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<blockquote data-quote="Scott DeWar" data-source="post: 6880503" data-attributes="member: 49929"><p style="text-align: center"><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p> <p style="text-align: center"></p><p>[HR][/HR]</p><p></p><p>"My idea would take a full day at least. Are you both willing to let me do that?"</p><p></p><p>"And if you would entertain a thought experiment, If the giants figure out you have a fire vizard on hand, they may set a trap for me. Perhaps something to be done about that to keep news of our tactics from being known?"</p><p></p><p>[HR][/HR]</p><p></p><p></p><p>[sblock=Mini Stats]</p><p>Heinrich wizard 12 </p><p>effects in place</p><p>endure elements: 24 hours</p><p>Ablative Barrier duration: 12 hours</p><p></p><p><u><strong>Initiative</strong></u>: +2 <u><strong>Perception</strong></u>: +14 (also: Greater Darkvision w/ spell) </p><p><strong>AC</strong>: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes <strong></strong></p><p><strong>HP</strong>: 50 Current: 50 </p><p><strong>BAB</strong>: +6/+1<strong> CMB</strong>: +6 <strong>CMD</strong>: 18 (<u>16 ff</u>) </p><p><strong>Fort</strong>: +7 <strong>Reflex</strong>: +9 <strong>Will</strong>: +13 <strong>CONC</strong>: +23 <strong></strong></p><p><strong><u>Special</u>: FIRE RESIST 10 </strong> </p><p></p><p><u>Current Conditions in Effect</u>: ablative barrier; endure elements </p><p><u>Current Weapon in Hand</u>: WAND: acid arrow </p><p><u><strong>CHARGED ITEMS AND SKILLS: </strong></u></p><p><strong><u>WAND ACID ARROW: 38/50 </u></strong></p><p>Scroll: Summon Monster IV </p><p> WAND CURE LIGHT: 50/50 </p><p></p><p> <u><strong>Abilites </strong></u></p><p>* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER </p><p>* FIRE JET 9/9 TIME PER DAY 1D6+6 DAM </p><p> * DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6 </p><p>* AVOID ADDTL DAM BY DC 16 REF SAVE </p><p>* DANCING FLAME 5 PER DAY used : 0</p><p></p><p><u><strong>OTHER</strong></u> </p><p>SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL </p><p>[HR][/HR] <u><strong><p style="text-align: center">Spells Memorized</p></strong></u></p><p style="text-align: center"><u><strong></p><p></strong></u> [CODE] </p><p>Save DC: </p><p>General: 17 + SL </p><p>Evocation: 19 + SL </p><p>Elemental (Fire): 18 + SL </p><p>Evoc + (Fire): 20 + SL </p><p></p><p>0 Level Level 01 Level 02 LEVEL 3 </p><p>* Acid splash * Burning Hands(ev,E,*) * Cat's grace * Ablative Barrier</p><p>* Dancing lights * endure elements * Levitate * [s]Dispel Magic</p><p>* Detect Magic * Expeditious Retreat * Resist Energy * Displacement</p><p>* Resistance * Feather Fall * Scorching ray (ev,E) * Draconic Reservoir</p><p> * Endure elements * Scorching ray (ev,E) * Haste</p><p> * Magic missile * See invisibility * lightning bolt</p><p> * Shield * Warding Weapon P Haste </p><p> P Magic missile P Cat's grace</p><p> P Magic missile P Scorching ray (ev,E)</p><p> P ear pierce scream P Levitate</p><p></p><p> LEVEL 04 LEVEL 05 LEVEL 6</p><p>* Blk Tentacles (E) * Elemental body [E] * Forceful Hand</p><p>* Dimension door * Fire Snake * Forceful Hand</p><p>* Stone Shape * Lightning Arc * Form of the dragon 1 (E)</p><p>* Stone skin * Teleport * Tar Pool (E) </p><p>* Summon monster 4 (E) * Wall of force </p><p>P Stone skin</p><p> </p><p></p><p>[sblock=Spell Book:] </p><p>Level 00 </p><p>* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights </p><p>* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message </p><p>* Open/Close * Arcane Mark * Prestidigitation </p><p></p><p>Level 01 </p><p>* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) </p><p>* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile </p><p>* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness </p><p></p><p>Level 02 </p><p>* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) </p><p>* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility </p><p>* Spectral Hand * Warding Weapon * false life </p><p></p><p>Level 03 </p><p>* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste </p><p>* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly </p><p></p><p>Level 04 </p><p>* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin </p><p>* summ monst IV [E] </p><p></p><p>Level 05 </p><p>* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport </p><p>* Wall of Force </p><p></p><p>Level 06 </p><p>* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I </p><p></p><p>[/sblock] </p><p>( - ) denotes a cast spell </p><p>(*) cast at +1 level (trait) </p><p>(**) cast at +2 levels (Feat) </p><p>(E) elemental: flame school </p><p>(ev) evocation </p><p>(A) denotes changed to acid </p><p>(&) takes 2 spell slots to cast </p><p>(#) recalled via pearl of power </p><p>(E,A) denotes 50% fire/50% acid </p><p>[/CODE][/sblock]<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/]<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/]<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/]<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6880503, member: 49929"] [CENTER][IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/HeinrichAvatar_zps3d3206d8.jpg[/IMG] [/CENTER] [HR][/HR] "My idea would take a full day at least. Are you both willing to let me do that?" "And if you would entertain a thought experiment, If the giants figure out you have a fire vizard on hand, they may set a trap for me. Perhaps something to be done about that to keep news of our tactics from being known?" [HR][/HR] [sblock=Mini Stats] Heinrich wizard 12 effects in place endure elements: 24 hours Ablative Barrier duration: 12 hours [U][B]Initiative[/B][/U]: +2 [U][B]Perception[/B][/U]: +14 (also: Greater Darkvision w/ spell) [B]AC[/B]: 19 (13 flat-footed, 16 Touch) (better with spells) Shield spell; duration: 12 minutes [B] HP[/B]: 50 Current: 50 [B]BAB[/B]: +6/+1[B] CMB[/B]: +6 [B]CMD[/B]: 18 ([U]16 ff[/U]) [B]Fort[/B]: +7 [B]Reflex[/B]: +9 [B]Will[/B]: +13 [B]CONC[/B]: +23 [B] [U]Special[/U]: FIRE RESIST 10 [/B] [U]Current Conditions in Effect[/U]: ablative barrier; endure elements [U]Current Weapon in Hand[/U]: WAND: acid arrow [U][B]CHARGED ITEMS AND SKILLS: [/B][/U] [B][U]WAND ACID ARROW: 38/50 [/U][/B] Scroll: Summon Monster IV WAND CURE LIGHT: 50/50 [U][B]Abilites [/B][/U] * DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER * FIRE JET 9/9 TIME PER DAY 1D6+6 DAM * DC: 22 REF FOR HALF OR BURN ANOTHER RND FOR 1D6 * AVOID ADDTL DAM BY DC 16 REF SAVE * DANCING FLAME 5 PER DAY used : 0 [U][B]OTHER[/B][/U] SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL [HR][/HR] [U][B][CENTER]Spells Memorized [/CENTER] [/B][/U] [CODE] Save DC: General: 17 + SL Evocation: 19 + SL Elemental (Fire): 18 + SL Evoc + (Fire): 20 + SL 0 Level Level 01 Level 02 LEVEL 3 * Acid splash * Burning Hands(ev,E,*) * Cat's grace * Ablative Barrier * Dancing lights * endure elements * Levitate * [s]Dispel Magic * Detect Magic * Expeditious Retreat * Resist Energy * Displacement * Resistance * Feather Fall * Scorching ray (ev,E) * Draconic Reservoir * Endure elements * Scorching ray (ev,E) * Haste * Magic missile * See invisibility * lightning bolt * Shield * Warding Weapon P Haste P Magic missile P Cat's grace P Magic missile P Scorching ray (ev,E) P ear pierce scream P Levitate LEVEL 04 LEVEL 05 LEVEL 6 * Blk Tentacles (E) * Elemental body [E] * Forceful Hand * Dimension door * Fire Snake * Forceful Hand * Stone Shape * Lightning Arc * Form of the dragon 1 (E) * Stone skin * Teleport * Tar Pool (E) * Summon monster 4 (E) * Wall of force P Stone skin [sblock=Spell Book:] Level 00 * Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights * Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message * Open/Close * Arcane Mark * Prestidigitation Level 01 * Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing Scream * Endure-Elements (E) * enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile * magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness Level 02 * Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) * Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility * Spectral Hand * Warding Weapon * false life Level 03 * Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste * Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly Level 04 * Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin * summ monst IV [E] Level 05 * Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport * Wall of Force Level 06 * undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form-of-the-dragon I [/sblock] ( - ) denotes a cast spell (*) cast at +1 level (trait) (**) cast at +2 levels (Feat) (E) elemental: flame school (ev) evocation (A) denotes changed to acid (&) takes 2 spell slots to cast (#) recalled via pearl of power (E,A) denotes 50% fire/50% acid [/CODE][/sblock]:)[/]:)[/]:)[/]:) [/QUOTE]
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