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Mynhear's Bane
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6886807" data-attributes="member: 29558"><p>[sblock=Effects of Altitude]</p><p><em>Low Peak or High Pass (5,000 to 15,000 feet):</em> Ascending to the highest slopes of low mountains, or most normal travel through high mountains, falls into this category. All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per previous check) or be fatigued. The fatigue ends when the character descends to an altitude with more air. Acclimated characters do not have to attempt the Fortitude save.</p><p></p><p><em>High Peak (more than 15,000 feet):</em> The highest mountains exceed 15,000 feet in height. At these elevations, creatures are subject to both high altitude fatigue (as described above) and altitude sickness, whether or not they're acclimated to high altitudes. Altitude sickness represents long-term oxygen deprivation, and affects mental and physical ability scores. After each 6-hour period a character spends at an altitude of over 15,000 feet, he must succeed on a Fortitude save (DC 15, +1 per previous check) or take 1 point of damage to all ability scores. Creatures acclimated to high altitude receive a +4 competence bonus on their saving throws to resist high altitude effects and altitude sickness, but eventually even seasoned mountaineers must abandon these dangerous elevations.</p><p></p><p>As far as I have been able to find there's not a specifically detailed way to get around altitude effects - it's one of the few environmental challenges that are effective (seemingly) against high level groups. I guess some combination of endure elements type effects and removing the need to breath would do it.</p><p></p><p>You are currently near the top of the Low Peak/High Pass range (current altitude is about 13000 ft). We'll metagame for a moment and give you the info for the remainder of your trip: you'll cross into High Peak territory after a day of travel, and will remain above 15000 ft for the last day of travel to Varithian's Pass, the fight, and the first day of the trip back (assuming you make it back <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />).</p><p></p><p>(Actually, I figure you'll make handy work of this encounter as well - you're a tough group to challenge at these lofty levels and with my lack of experience with them).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6886807, member: 29558"] [sblock=Effects of Altitude] [I]Low Peak or High Pass (5,000 to 15,000 feet):[/I] Ascending to the highest slopes of low mountains, or most normal travel through high mountains, falls into this category. All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per previous check) or be fatigued. The fatigue ends when the character descends to an altitude with more air. Acclimated characters do not have to attempt the Fortitude save. [I]High Peak (more than 15,000 feet):[/I] The highest mountains exceed 15,000 feet in height. At these elevations, creatures are subject to both high altitude fatigue (as described above) and altitude sickness, whether or not they're acclimated to high altitudes. Altitude sickness represents long-term oxygen deprivation, and affects mental and physical ability scores. After each 6-hour period a character spends at an altitude of over 15,000 feet, he must succeed on a Fortitude save (DC 15, +1 per previous check) or take 1 point of damage to all ability scores. Creatures acclimated to high altitude receive a +4 competence bonus on their saving throws to resist high altitude effects and altitude sickness, but eventually even seasoned mountaineers must abandon these dangerous elevations. As far as I have been able to find there's not a specifically detailed way to get around altitude effects - it's one of the few environmental challenges that are effective (seemingly) against high level groups. I guess some combination of endure elements type effects and removing the need to breath would do it. You are currently near the top of the Low Peak/High Pass range (current altitude is about 13000 ft). We'll metagame for a moment and give you the info for the remainder of your trip: you'll cross into High Peak territory after a day of travel, and will remain above 15000 ft for the last day of travel to Varithian's Pass, the fight, and the first day of the trip back (assuming you make it back :devil:). (Actually, I figure you'll make handy work of this encounter as well - you're a tough group to challenge at these lofty levels and with my lack of experience with them). [/sblock] [/QUOTE]
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