Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Myoga the Flea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aleolus" data-source="post: 3728990" data-attributes="member: 53423"><p>OK, here's an adaptation for Myoga the Flea, from InuYasha. How does it look to you guys? Opinions on improving it?</p><p></p><p>Diminutive Magical Beast (insectoid, extraplanar)</p><p>Hit Die: 4d8 (16 HP)</p><p>Inititive:+8</p><p>Speed: 20 ft</p><p>AC: 22 (+4 size, +8 dex) Touch 22, Flat footed 10</p><p>BAB/Grapple: -1/-17</p><p>Attack: Bite (-1 melee, 1d2 damage)</p><p>Full Attack: Bite (-1 melee, 1d2 damage)</p><p>Space/reach: 1.5/0</p><p>Special Attacks: Drink blood, improved grab, jumping grab</p><p>Special Qualities: Regeneration 10, Curing abilities</p><p>Saves: Fort +5, Ref +12, Will +3</p><p>Abilities: Str 1, Dex 26, Con 12, Int 15, Wis 14, Cha 11</p><p>Skills: Balance +13, Diplomacy +7, Hide +20, Jump +58 , Move Silently +20, </p><p>Feats: Low Key, Contemptible Target</p><p>Environment:</p><p>Organization: Will follow most anyone.</p><p></p><p>These very small, extraplanar fleas have a wide range of uses if you can get one to follow you around. They are notorious cowards, though, so don't be surprised if they run off at the slightest hint of danger, only to return when it's safe. They can be used as back-up condition healers when there's no Cleric, but their ability does not come without a price, as described below.</p><p></p><p>Drink Blood: By succeeding on a jump, grapple, and touch attack on the opponent, one of these creatures may choose to, instead of dealing 1 point of damage, to deal a number one point of Con damage for every round they maintain their grapple check. They may take a 20 on all grapple checks, provided the target is unaware of their presence.</p><p><em>Cure Condition</em> Effects: By dealing 1 point of Con damage to a willing target, one of these creatures may automatically cure any disease or poison inflicted on that person. Also, by dealing a certain number of points of Con damage, they may counter the effects of a <em>Hold Person</em> or similar spell. To activate this effect, they must deal a number of points of Con damage equal to one-half the level of the spell they are countering.</p><p>Regeneration: No form of attack deals lethal damage to these creatures. They do not die, even if they fail their saving throw against a <em>Disintegration</em> spell or death effect. If it fails its save against an instant death effect, such as those described above, it instead takes nonlethal damage equal to its full normal hit points +10 (or 26 hp). They are also immune to effects that produce incurable wounds, such as mummy rot, a weapon with the bleeding property, or a Clay Golem's cursed wound ability. The only way to make sure one stays dead is to reduce them to their full normal hit points +10 and cast a <em>Wish</em> or <em>Miracle</em> spell to keep them dead.</p><p>Improved Jump: Being fleas, these creatures all get a racial +40 on all jump checks, and can always take a 20 on Jump checks, even if stress or distractions would normally not permit them to. In addition, taking a 20 on their jump checks does not take the 20 times longer normally added on by taking a 20.</p><p>Jumping Grab: One of these creatures may add their Jump modifier to Grapple checks when attempting to grapple after jumping at the creature.</p><p>Improved Grab: To use this ability, they must make a successful Jump check to enter into an occupied square, and must make a Grapple check, adding their Jump modifier to the bonus. If it succeeds, any attack they make are considered touch attacks until such time as their grapple is forcibly ended.</p><p></p><p>Note on feats: Low Key grants a +2 bonus on disguise and hide checks, and Contemptible Target makes it so that opponents do not attack you if they threaten anyone else and you have not attacked or cast any spells.</p></blockquote><p></p>
[QUOTE="Aleolus, post: 3728990, member: 53423"] OK, here's an adaptation for Myoga the Flea, from InuYasha. How does it look to you guys? Opinions on improving it? Diminutive Magical Beast (insectoid, extraplanar) Hit Die: 4d8 (16 HP) Inititive:+8 Speed: 20 ft AC: 22 (+4 size, +8 dex) Touch 22, Flat footed 10 BAB/Grapple: -1/-17 Attack: Bite (-1 melee, 1d2 damage) Full Attack: Bite (-1 melee, 1d2 damage) Space/reach: 1.5/0 Special Attacks: Drink blood, improved grab, jumping grab Special Qualities: Regeneration 10, Curing abilities Saves: Fort +5, Ref +12, Will +3 Abilities: Str 1, Dex 26, Con 12, Int 15, Wis 14, Cha 11 Skills: Balance +13, Diplomacy +7, Hide +20, Jump +58 , Move Silently +20, Feats: Low Key, Contemptible Target Environment: Organization: Will follow most anyone. These very small, extraplanar fleas have a wide range of uses if you can get one to follow you around. They are notorious cowards, though, so don't be surprised if they run off at the slightest hint of danger, only to return when it's safe. They can be used as back-up condition healers when there's no Cleric, but their ability does not come without a price, as described below. Drink Blood: By succeeding on a jump, grapple, and touch attack on the opponent, one of these creatures may choose to, instead of dealing 1 point of damage, to deal a number one point of Con damage for every round they maintain their grapple check. They may take a 20 on all grapple checks, provided the target is unaware of their presence. [i]Cure Condition[/i] Effects: By dealing 1 point of Con damage to a willing target, one of these creatures may automatically cure any disease or poison inflicted on that person. Also, by dealing a certain number of points of Con damage, they may counter the effects of a [i]Hold Person[/i] or similar spell. To activate this effect, they must deal a number of points of Con damage equal to one-half the level of the spell they are countering. Regeneration: No form of attack deals lethal damage to these creatures. They do not die, even if they fail their saving throw against a [i]Disintegration[/i] spell or death effect. If it fails its save against an instant death effect, such as those described above, it instead takes nonlethal damage equal to its full normal hit points +10 (or 26 hp). They are also immune to effects that produce incurable wounds, such as mummy rot, a weapon with the bleeding property, or a Clay Golem's cursed wound ability. The only way to make sure one stays dead is to reduce them to their full normal hit points +10 and cast a [i]Wish[/i] or [i]Miracle[/i] spell to keep them dead. Improved Jump: Being fleas, these creatures all get a racial +40 on all jump checks, and can always take a 20 on Jump checks, even if stress or distractions would normally not permit them to. In addition, taking a 20 on their jump checks does not take the 20 times longer normally added on by taking a 20. Jumping Grab: One of these creatures may add their Jump modifier to Grapple checks when attempting to grapple after jumping at the creature. Improved Grab: To use this ability, they must make a successful Jump check to enter into an occupied square, and must make a Grapple check, adding their Jump modifier to the bonus. If it succeeds, any attack they make are considered touch attacks until such time as their grapple is forcibly ended. Note on feats: Low Key grants a +2 bonus on disguise and hide checks, and Contemptible Target makes it so that opponents do not attack you if they threaten anyone else and you have not attacked or cast any spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Myoga the Flea
Top