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Myrdynn's journey Out of the Abyss
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<blockquote data-quote="TallIan" data-source="post: 7528573" data-attributes="member: 6853819"><p><strong>Session 11 - stone drow</strong></p><p></p><p>We begin in Tappy’s inn, discussing the problem with the wererats (gnome). The digger Mattox’s are keen to expand and the wererats are defensive of their territory. After some discussion on the issue we decide to rest in the inn. It’s first good night’s sleep we’ve all had in a long time.</p><p></p><p>Tappy tells us the Mattox are a husband and wife, very good leaders and well liked. It seems like as good a place as any to start here in Blingdenstone. Tappy’s direction lead us to a large cavern busy with administration. The hall is generally not well guarded and as soon as we enter two gnomes, clearly in charge, turn to look at us. The mattox’s are interested in our adventures so far, and we explain to them the occurrence at Slublodop and Neverlight Grove.</p><p></p><p>While the Mattox’s talk to each other they seem keen to tell someone named Nomi.</p><p></p><p>While Jimjar talks to the Mattox.s he reveals that we are were apparently purposefully chosen to be captured by the Drow. They are initially reluctant to offer us help as we have no one to vouch for us. When Myrdynn offers a favour for a favour the Mattox’s tell us to go see Sark Axebarrel. Mentioning the wererat issue, seems to start a quarrel between the pair. They are unwilling to discuss this issue with us until we have proved ourselves friends of the city.</p><p></p><p>Heading to the staging area. There are seven paths, North is heavily barricaded, and another has a lot of noise of hammers and furnaces. Axebarrel walks up and introduces himself and describes his problem. Rockblight seems to be infested by a medusa, none of the gnomes who have gone that way have returned. The gnomes haven’t actually seen it and I suspect that it could be any number of monster that lurks here.</p><p></p><p>Entering the area the gnomes want us to clear we find an unused slum. It doesn’t take us long to find something suspicious. A statue garden of drow warriors guards a medusa sitting on a throne, and we have a tough battle. Eafer nearly gets killed, but we manage to hold a choke point and use a necklace of fireballs to great effect.</p><p></p><p>I manage to hypnotise the medusa. As we hack through the stone servants we notice a hazy miasma rising from the rapidly decomposing stone corpses. Borial runs afoul of the medusa and is turned to stone. The raising mist starts to gather and Borial seems controlled by it.</p><p></p><p>Low on spells and with Borial attacking us we’re forced to flee the cavern, back to Blingdenstone. Hopefully able to return later.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7528573, member: 6853819"] [B]Session 11 - stone drow[/B] We begin in Tappy’s inn, discussing the problem with the wererats (gnome). The digger Mattox’s are keen to expand and the wererats are defensive of their territory. After some discussion on the issue we decide to rest in the inn. It’s first good night’s sleep we’ve all had in a long time. Tappy tells us the Mattox are a husband and wife, very good leaders and well liked. It seems like as good a place as any to start here in Blingdenstone. Tappy’s direction lead us to a large cavern busy with administration. The hall is generally not well guarded and as soon as we enter two gnomes, clearly in charge, turn to look at us. The mattox’s are interested in our adventures so far, and we explain to them the occurrence at Slublodop and Neverlight Grove. While the Mattox’s talk to each other they seem keen to tell someone named Nomi. While Jimjar talks to the Mattox.s he reveals that we are were apparently purposefully chosen to be captured by the Drow. They are initially reluctant to offer us help as we have no one to vouch for us. When Myrdynn offers a favour for a favour the Mattox’s tell us to go see Sark Axebarrel. Mentioning the wererat issue, seems to start a quarrel between the pair. They are unwilling to discuss this issue with us until we have proved ourselves friends of the city. Heading to the staging area. There are seven paths, North is heavily barricaded, and another has a lot of noise of hammers and furnaces. Axebarrel walks up and introduces himself and describes his problem. Rockblight seems to be infested by a medusa, none of the gnomes who have gone that way have returned. The gnomes haven’t actually seen it and I suspect that it could be any number of monster that lurks here. Entering the area the gnomes want us to clear we find an unused slum. It doesn’t take us long to find something suspicious. A statue garden of drow warriors guards a medusa sitting on a throne, and we have a tough battle. Eafer nearly gets killed, but we manage to hold a choke point and use a necklace of fireballs to great effect. I manage to hypnotise the medusa. As we hack through the stone servants we notice a hazy miasma rising from the rapidly decomposing stone corpses. Borial runs afoul of the medusa and is turned to stone. The raising mist starts to gather and Borial seems controlled by it. Low on spells and with Borial attacking us we’re forced to flee the cavern, back to Blingdenstone. Hopefully able to return later. [/QUOTE]
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