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Myrdynn's journey Out of the Abyss
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<blockquote data-quote="TallIan" data-source="post: 7528574" data-attributes="member: 6853819"><p><strong>Session 12 - Important news</strong></p><p></p><p>We return to Blingdenstone, going directly to the Digger Mattox’. When we mention that there was some kind of strange dust storm that seemed to be controlling the petrified Boreal. The summon Naomi Pathshutter, an elementalist who summons and controls the elementals that the Gnomes use. She seems to think that it’s an extradimensional creature called Ogremoch’s Bane. She believes that Ogremoch’s Bane has been here for 100’s of years, but would rather not be.</p><p></p><p>Investigating the strange ghost that attacked us from behind leads us to Warden Jager, a ghost, who is the expert on hauntings in Blingdenstone. He was also the head of the military when Blingdenstone was sacked.</p><p></p><p>After a rest, we return to retrieve Boreal’s corpse. Starting cautiously with stealth we quickly grew more brazen, but as soon as we enter the “throne” room where the medusa was the dust starts to materialise again. While there we also find Jimjar, he claims he was knocked unconscious and he came too we were gone. Quickly retreating to Blingdenstone with the statue of Boreal. We choose to leave him with Tappy at the Foaming Mug inn. At the inn we also meet Welby Axebarel, a fellow escapee from the Drow, though he escaped from a different outpost.</p><p></p><p>Next we visit Warden Jager in the catacombs. He demands that we do him a favour to get an answer to our questions. He wants us to find his fallen soldiers and return their remains to him. One question for every returned body. We manage to find one of the bodies. During the investigation we a Xorn burrows out of the rock and starts to demand that we give it our gems and coins. We refuse and it starts to follow us around - it proves helpful in a fight later and I fling him a coin for his help, which just seems to encourage it.</p><p></p><p>For returning the skeletal remains of one of his soldiers Warden Jager offers us three ways to break Boreal’s curse; Entemoch’s Boon – a cavern with the means to remove Ochremoch’s Bane back to his own plane and porbably undo what he’s done here. A Greater restoration spell, though finding someone capable of casting that would be hard. There is a scroll in a temple 7 or more days away. There is a dwarven mage in Gracklestug who could reverse the spell, but this is the farthest to get to and we have no idea what he will want in return.</p><p></p><p>Finding Entemochs Boon proves hard, it is rumoured to be a mine where many magical gems can be found. Many people don’t believe it exists and those that do don’t believe that it can be found. But our persistence may have payed off, we think that we found it.</p><p></p><p>During our search we find out that there is a patrol of Drow nearby searching for us, not long before we stumble across some of them. The fight is furious but short, and we manage to take some of them prisoner. From them we learn that we were taken prisoner for a reason.</p><p></p><p>There are some Drow mages that are trying to bring about something – they weren’t sure what – and our deaths will make sure that it happens. Conversely us being alive could prevent it happening. There are factions withing the Drow who are willing to pay huge sums of money for our capture to ensure our life or death, depending on the factions view on this “something”. We are on a list and there are more names on that list.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7528574, member: 6853819"] [B]Session 12 - Important news[/B] We return to Blingdenstone, going directly to the Digger Mattox’. When we mention that there was some kind of strange dust storm that seemed to be controlling the petrified Boreal. The summon Naomi Pathshutter, an elementalist who summons and controls the elementals that the Gnomes use. She seems to think that it’s an extradimensional creature called Ogremoch’s Bane. She believes that Ogremoch’s Bane has been here for 100’s of years, but would rather not be. Investigating the strange ghost that attacked us from behind leads us to Warden Jager, a ghost, who is the expert on hauntings in Blingdenstone. He was also the head of the military when Blingdenstone was sacked. After a rest, we return to retrieve Boreal’s corpse. Starting cautiously with stealth we quickly grew more brazen, but as soon as we enter the “throne” room where the medusa was the dust starts to materialise again. While there we also find Jimjar, he claims he was knocked unconscious and he came too we were gone. Quickly retreating to Blingdenstone with the statue of Boreal. We choose to leave him with Tappy at the Foaming Mug inn. At the inn we also meet Welby Axebarel, a fellow escapee from the Drow, though he escaped from a different outpost. Next we visit Warden Jager in the catacombs. He demands that we do him a favour to get an answer to our questions. He wants us to find his fallen soldiers and return their remains to him. One question for every returned body. We manage to find one of the bodies. During the investigation we a Xorn burrows out of the rock and starts to demand that we give it our gems and coins. We refuse and it starts to follow us around - it proves helpful in a fight later and I fling him a coin for his help, which just seems to encourage it. For returning the skeletal remains of one of his soldiers Warden Jager offers us three ways to break Boreal’s curse; Entemoch’s Boon – a cavern with the means to remove Ochremoch’s Bane back to his own plane and porbably undo what he’s done here. A Greater restoration spell, though finding someone capable of casting that would be hard. There is a scroll in a temple 7 or more days away. There is a dwarven mage in Gracklestug who could reverse the spell, but this is the farthest to get to and we have no idea what he will want in return. Finding Entemochs Boon proves hard, it is rumoured to be a mine where many magical gems can be found. Many people don’t believe it exists and those that do don’t believe that it can be found. But our persistence may have payed off, we think that we found it. During our search we find out that there is a patrol of Drow nearby searching for us, not long before we stumble across some of them. The fight is furious but short, and we manage to take some of them prisoner. From them we learn that we were taken prisoner for a reason. There are some Drow mages that are trying to bring about something – they weren’t sure what – and our deaths will make sure that it happens. Conversely us being alive could prevent it happening. There are factions withing the Drow who are willing to pay huge sums of money for our capture to ensure our life or death, depending on the factions view on this “something”. We are on a list and there are more names on that list. [/QUOTE]
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