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Myrdynn's journey Out of the Abyss
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<blockquote data-quote="TallIan" data-source="post: 7541715" data-attributes="member: 6853819"><p><strong>Session 17 – Temples</strong></p><p></p><p>As we sift through treasure we found in the pudding king’s lair I find a couple of spell books. One called Underland magic and the other I cannot comprehend yet. The title seems to be “something beyond something “</p><p></p><p>After the battle Naomi is dying of some horrible affliction that the gnome priests can’t cure. Our efforts are futile and while I try to study a spell that might help she passes.</p><p></p><p>We take and audience with the Digger Mattocks and they argue, unaware that I can now understand them. Senni wants to offer us help, it seems our efforts to help them are paying off, but Darbo does not, he is concerned for the safety of the city.</p><p></p><p>Senni wins the argument and informs us that there are 2 ways: the 1st teleportation circle – only one person was ever able to use it Naomi. The 2nd is a particular path that they can show us – no gnome has taken it in 20 years, well known to be patrolled by drow and other creatures.</p><p></p><p>Before heading up to the surface we decide to try one more option to save Borial and head towards the temple that may contain a powerful scroll that could help. We take some time to prepare for the journey long journey.</p><p></p><p>On the way the egg that we found a few days ago hatches and takes a liking to Eafor.</p><p></p><p>A few days laterwe come across a small group looking for work. One of them insists that he saw a gnoll, but the others do not believe him. One of them perks up at the mention of Jimjar, apparently Jimjar owes him money, and it is then that I realise that Jimjar quietly disappeared when we saw the group. He re-joins us soon after leaving the group.</p><p></p><p>Eafer, scouting ahead, informs is that there is a massive movement of daemons nearby. They aren’t going to cross our path, so we decide to ignore it for now.</p><p></p><p>We come across a drow that appears to be under rigor mortis but is alive, there is also a gnome that is laughing or crying about a small statue that its holding. Using mage hand, I carefully put the statue in our bag of holding.</p><p></p><p>It a takes us 11 days to find the area the temple should be in, along the way we found some mushrooms that we haven’t found before. Something that hasn’t happened for a while, even Eafer could not recognise them. After a whole day searching we find no temple, then Eafer spots a strange opening in the rock.</p><p></p><p>Exploring the passage sets off a rock slide, that leaves us trapped. Though it opens into another route that seems to lead to a constructed room. Inside is a grey ooze that we quickly dispatch. This leads to further rooms. Dagda scouts ahead and flies into a gelatinous cube. We approach with caution, but the ooze doesn’t attack and even seems to answer our request to move out the way. After some conversation the ooze offers its name as Glabergoul. He seems keen to follow us and even gets excited by a fight with a grey ooze.</p><p></p><p>Farther in, after some traps and more oozees, we catch Jimjar red handed, taking some stuff out of one of the rooms, for himself. Anton tries to subtly pick pocket him, but just manages to piss him off. It’s only some quick intervention by Welby that Jimjar comes back round.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7541715, member: 6853819"] [B]Session 17 – Temples[/B] As we sift through treasure we found in the pudding king’s lair I find a couple of spell books. One called Underland magic and the other I cannot comprehend yet. The title seems to be “something beyond something “ After the battle Naomi is dying of some horrible affliction that the gnome priests can’t cure. Our efforts are futile and while I try to study a spell that might help she passes. We take and audience with the Digger Mattocks and they argue, unaware that I can now understand them. Senni wants to offer us help, it seems our efforts to help them are paying off, but Darbo does not, he is concerned for the safety of the city. Senni wins the argument and informs us that there are 2 ways: the 1st teleportation circle – only one person was ever able to use it Naomi. The 2nd is a particular path that they can show us – no gnome has taken it in 20 years, well known to be patrolled by drow and other creatures. Before heading up to the surface we decide to try one more option to save Borial and head towards the temple that may contain a powerful scroll that could help. We take some time to prepare for the journey long journey. On the way the egg that we found a few days ago hatches and takes a liking to Eafor. A few days laterwe come across a small group looking for work. One of them insists that he saw a gnoll, but the others do not believe him. One of them perks up at the mention of Jimjar, apparently Jimjar owes him money, and it is then that I realise that Jimjar quietly disappeared when we saw the group. He re-joins us soon after leaving the group. Eafer, scouting ahead, informs is that there is a massive movement of daemons nearby. They aren’t going to cross our path, so we decide to ignore it for now. We come across a drow that appears to be under rigor mortis but is alive, there is also a gnome that is laughing or crying about a small statue that its holding. Using mage hand, I carefully put the statue in our bag of holding. It a takes us 11 days to find the area the temple should be in, along the way we found some mushrooms that we haven’t found before. Something that hasn’t happened for a while, even Eafer could not recognise them. After a whole day searching we find no temple, then Eafer spots a strange opening in the rock. Exploring the passage sets off a rock slide, that leaves us trapped. Though it opens into another route that seems to lead to a constructed room. Inside is a grey ooze that we quickly dispatch. This leads to further rooms. Dagda scouts ahead and flies into a gelatinous cube. We approach with caution, but the ooze doesn’t attack and even seems to answer our request to move out the way. After some conversation the ooze offers its name as Glabergoul. He seems keen to follow us and even gets excited by a fight with a grey ooze. Farther in, after some traps and more oozees, we catch Jimjar red handed, taking some stuff out of one of the rooms, for himself. Anton tries to subtly pick pocket him, but just manages to piss him off. It’s only some quick intervention by Welby that Jimjar comes back round. [/QUOTE]
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