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Myrgle, Adept of Yeenoghu (Gnoll NPC adept throughout his life and beyond)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 473121" data-attributes="member: 1953"><p>Myrgle, Gnoll Shaman </p><p>Adept L5; med humanoid; AL NE; CR 5; age 40 (venerable, -3 Str, Dex, Con; +1 Int, Wis, Cha)</p><p>HD 2d8+5d6-7; hp 20; </p><p>Init -1; Spd 30 ft; AC 13 (-1 Dex, +2 natural, +2 leather armor); </p><p>BAB +3; Atk +3 melee or +2 ranged;</p><p>SV Fort +4, Ref +1, Will +9;</p><p>Str 10, Dex 08, Con 08, Int 15, Wis 18 (20), Cha 11</p><p></p><p>Skills (25 points): Concentration +6 (5), Intimidate +2 (8), Knowledge (religion) +10 (12), Listen +1 (9), Spot +1 (9), Wilderness Lore +3 (8)</p><p>Feats: Thrall to Demon (Yeenoghu), Willing Deformity, Deformity (gaunt)</p><p>Languages: abyssal, common, gnoll</p><p></p><p>Armor: Leather Armor, +2 speed 30ft, 15 lbs.</p><p>Weapons: Light Flail +1: Atk +4 melee, Dmg 1d8+1, crit x2</p><p>Sling: Atk +2 ranged, Dmg 1d4, crit x2, range 50ft</p><p>Other Gear: potion of cure light wounds (2), amulet of natural armor +1, pearl of power (1st level spells), scroll of death knell, cloak of resistance +1, symbol of Yeenoghu (magical holy symbol, grants +2 to Wis, +2 to intimidate checks, and allows the wielder to summon 1d8 dretches 1/week)</p><p></p><p>Spells: 3/4/2 (Save DC = 15 + spell level)</p><p>Commonly Prepared Spells</p><p>0 – cure minor wounds, detect magic, slash tongue</p><p>1st – seething eye bite, cure light wounds (1d8+5), sleep, burning hands</p><p>2nd – fangs of the vampire king, web</p><p></p><p>Not normally known for industriousness the gnolls of the Red Claw tribe have nonetheless spent the last year in furious activity. The profane ritual, learned from Yeenoghu, which will transform Myrgle into the immortal creature he yearns to be is known as the “The Rite of the Breathless Dawn”. The ritual is long and complex and requires the special construction of a horrible device designed to catch and augment the blood of one hundred tainted souls. The construction of this device will take years and Myrgle drives his people at a frenzied pace to finish as quickly as possible. </p><p></p><p>Myrgle continues to explore and reclaim the vast demonic temple his tribe now calls home and has found a large altar room where he plans to perform “The Rite of the Breathless Dawn”. If he is successful he will become an undead creature and truly be a terrible force of evil in his part of the world. The ritual requires the use of an ancient and terrible language known simply as the dark speech, Myrgle has been struggling to learn this blasphemous tongue but has had little success; his mind simply cannot fathom the monumentally complex alien syllables. He spends most of his time in brooding contemplation hoping to divine the secrets of the dark speech and perform the ritual before his aging body finally fails him.</p><p></p><p>Truly ancient by gnoll standards Myrgle spends his days in constant misery. His body is a tapestry of suffering; twisted and vile his pallid skeletal form barely resembles a gnoll at all. He is still surprisingly strong and mobile but is prone to fatigue and weariness especially after long rituals and sacrifices, but he refuses to allow any in his tribe to assist him lest they too learn the secret ways of Yeenoghu and threaten his power. As he channels more and more of Yeenoghu’s corrupt energy his own mortal essence is in turn transferred to the demon prince and his body is becoming little more than a burnt out husk.</p><p></p><p>Myrgle has gained one more magic item, a holy symbol of his demon patron, an object his values over all else. He found the icon after dreaming of its hidden location in an unused corner of the temple. The holy symbol is wrought of cold iron and is shaped like a miniature three-headed flail after Yeenoghu’s own weapon. Myrgle wears the evil charm at all times around his neck on a simple leather thong.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 473121, member: 1953"] Myrgle, Gnoll Shaman Adept L5; med humanoid; AL NE; CR 5; age 40 (venerable, -3 Str, Dex, Con; +1 Int, Wis, Cha) HD 2d8+5d6-7; hp 20; Init -1; Spd 30 ft; AC 13 (-1 Dex, +2 natural, +2 leather armor); BAB +3; Atk +3 melee or +2 ranged; SV Fort +4, Ref +1, Will +9; Str 10, Dex 08, Con 08, Int 15, Wis 18 (20), Cha 11 Skills (25 points): Concentration +6 (5), Intimidate +2 (8), Knowledge (religion) +10 (12), Listen +1 (9), Spot +1 (9), Wilderness Lore +3 (8) Feats: Thrall to Demon (Yeenoghu), Willing Deformity, Deformity (gaunt) Languages: abyssal, common, gnoll Armor: Leather Armor, +2 speed 30ft, 15 lbs. Weapons: Light Flail +1: Atk +4 melee, Dmg 1d8+1, crit x2 Sling: Atk +2 ranged, Dmg 1d4, crit x2, range 50ft Other Gear: potion of cure light wounds (2), amulet of natural armor +1, pearl of power (1st level spells), scroll of death knell, cloak of resistance +1, symbol of Yeenoghu (magical holy symbol, grants +2 to Wis, +2 to intimidate checks, and allows the wielder to summon 1d8 dretches 1/week) Spells: 3/4/2 (Save DC = 15 + spell level) Commonly Prepared Spells 0 – cure minor wounds, detect magic, slash tongue 1st – seething eye bite, cure light wounds (1d8+5), sleep, burning hands 2nd – fangs of the vampire king, web Not normally known for industriousness the gnolls of the Red Claw tribe have nonetheless spent the last year in furious activity. The profane ritual, learned from Yeenoghu, which will transform Myrgle into the immortal creature he yearns to be is known as the “The Rite of the Breathless Dawn”. The ritual is long and complex and requires the special construction of a horrible device designed to catch and augment the blood of one hundred tainted souls. The construction of this device will take years and Myrgle drives his people at a frenzied pace to finish as quickly as possible. Myrgle continues to explore and reclaim the vast demonic temple his tribe now calls home and has found a large altar room where he plans to perform “The Rite of the Breathless Dawn”. If he is successful he will become an undead creature and truly be a terrible force of evil in his part of the world. The ritual requires the use of an ancient and terrible language known simply as the dark speech, Myrgle has been struggling to learn this blasphemous tongue but has had little success; his mind simply cannot fathom the monumentally complex alien syllables. He spends most of his time in brooding contemplation hoping to divine the secrets of the dark speech and perform the ritual before his aging body finally fails him. Truly ancient by gnoll standards Myrgle spends his days in constant misery. His body is a tapestry of suffering; twisted and vile his pallid skeletal form barely resembles a gnoll at all. He is still surprisingly strong and mobile but is prone to fatigue and weariness especially after long rituals and sacrifices, but he refuses to allow any in his tribe to assist him lest they too learn the secret ways of Yeenoghu and threaten his power. As he channels more and more of Yeenoghu’s corrupt energy his own mortal essence is in turn transferred to the demon prince and his body is becoming little more than a burnt out husk. Myrgle has gained one more magic item, a holy symbol of his demon patron, an object his values over all else. He found the icon after dreaming of its hidden location in an unused corner of the temple. The holy symbol is wrought of cold iron and is shaped like a miniature three-headed flail after Yeenoghu’s own weapon. Myrgle wears the evil charm at all times around his neck on a simple leather thong. [/QUOTE]
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