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Myrgle, Adept of Yeenoghu (Gnoll NPC adept throughout his life and beyond)
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<blockquote data-quote="BLACKDIRGE" data-source="post: 492327" data-attributes="member: 1953"><p>Ok, ask and ye shall receive. Here is an alternate Myrgle at 10th level using Monte Cook’s ghast template. It drops his power level a bit but is more in line thematically with a follower of Yeenoghu.</p><p></p><p>Dirge</p><p>.......................................................................................................</p><p></p><p>Myrgle, Gnoll Ghast </p><p>Adept L10; med undead; AL CE; CR 11; age 73 </p><p>HD 12d12; hp 97 hp; </p><p>Init +1; Spd 30 ft; AC 22 (+1 Dex, +5 natural, +6 chainshirt); </p><p>BAB +6/+1; Atk +7/+2 melee or +7/+2 ranged;</p><p>SV Fort +7, Ref +5, Will +16;</p><p>Str 12, Dex 12, Con --, Int 18, Wis 24 (26), Cha 18</p><p>(12th level stat bump, +1 to Cha)</p><p></p><p>Skills (53 points): Concentration +13, Intimidate +8 (18), Knowledge (religion) +15 (19), Listen +1 (11), Spellcraft +3 (7), Spot +1 (11), Wilderness Lore +10 (16)</p><p>Feats: Thrall to Demon (Yeenoghu), Willing Deformity, Deformity (gaunt), Dark Speech, Violate Spell</p><p>Languages: abyssal, common, gnoll</p><p></p><p>Armor: Chain Shirt +2, +6 speed 30ft, 25 lbs.</p><p>Weapons: Vile Heavy Flail +1: Atk +8/+3 melee, Dmg 1d10+2, crit 19-20/x2</p><p>Bite: Atk: +8 melee, dmg 1d8+1, crit x2</p><p>Claws (2): Atk +3 melee, Dmg 1d6, crit x2 </p><p>Other Gear: </p><p>pearl of power (1st level spells), scroll of death knell, cloak of resistance +2, symbol of Yeenoghu (magical holy symbol, grants +2 to Wis, +2 to intimidate checks, and allows the wielder to summon 1d8 dretches 1/week), wand of animate dead</p><p></p><p>Spells: 3/5/4/2 (Save DC = 17 + spell level)</p><p>Commonly Prepared Spells</p><p>0 – cure minor wounds, detect magic, slash tongue</p><p>1st – seething eye bite, inflict light wounds (1d8+5), sleep, burning hands, protection from good</p><p>2nd – fangs of the vampire king, web, invisibility, burning hands (violated)</p><p>3rd – lightning bolt, serpent arms of Theggeron</p><p></p><p>Special Attacks:</p><p></p><p>Paralysis (Ex): Those hit my Myrgle's bite or claw attack must succeed at a Fortitude save of DC 20 or be paralyzed for 1d6+4 minutes.</p><p></p><p>Create Spawn: beings slain and left undevoured by Myrgle rise as ghouls under his control in 1d4 days.</p><p></p><p>Special Qualities:</p><p></p><p>Undead: Myrgle is immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. He is not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.</p><p></p><p>Turn Resistance: Myrgle has +2 turn resistance</p><p></p><p>Stench (Ex): A sickening stench of death and corruption surrounds Myrgle at all times. Those within 10 feet must succeed at a Fortitude save of DC 20 or be wracked with nausea, suffering a –2 circumstance penalty to attacks, saves, and skill checks for 1d6+4 minutes.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 492327, member: 1953"] Ok, ask and ye shall receive. Here is an alternate Myrgle at 10th level using Monte Cook’s ghast template. It drops his power level a bit but is more in line thematically with a follower of Yeenoghu. Dirge ....................................................................................................... Myrgle, Gnoll Ghast Adept L10; med undead; AL CE; CR 11; age 73 HD 12d12; hp 97 hp; Init +1; Spd 30 ft; AC 22 (+1 Dex, +5 natural, +6 chainshirt); BAB +6/+1; Atk +7/+2 melee or +7/+2 ranged; SV Fort +7, Ref +5, Will +16; Str 12, Dex 12, Con --, Int 18, Wis 24 (26), Cha 18 (12th level stat bump, +1 to Cha) Skills (53 points): Concentration +13, Intimidate +8 (18), Knowledge (religion) +15 (19), Listen +1 (11), Spellcraft +3 (7), Spot +1 (11), Wilderness Lore +10 (16) Feats: Thrall to Demon (Yeenoghu), Willing Deformity, Deformity (gaunt), Dark Speech, Violate Spell Languages: abyssal, common, gnoll Armor: Chain Shirt +2, +6 speed 30ft, 25 lbs. Weapons: Vile Heavy Flail +1: Atk +8/+3 melee, Dmg 1d10+2, crit 19-20/x2 Bite: Atk: +8 melee, dmg 1d8+1, crit x2 Claws (2): Atk +3 melee, Dmg 1d6, crit x2 Other Gear: pearl of power (1st level spells), scroll of death knell, cloak of resistance +2, symbol of Yeenoghu (magical holy symbol, grants +2 to Wis, +2 to intimidate checks, and allows the wielder to summon 1d8 dretches 1/week), wand of animate dead Spells: 3/5/4/2 (Save DC = 17 + spell level) Commonly Prepared Spells 0 – cure minor wounds, detect magic, slash tongue 1st – seething eye bite, inflict light wounds (1d8+5), sleep, burning hands, protection from good 2nd – fangs of the vampire king, web, invisibility, burning hands (violated) 3rd – lightning bolt, serpent arms of Theggeron Special Attacks: Paralysis (Ex): Those hit my Myrgle's bite or claw attack must succeed at a Fortitude save of DC 20 or be paralyzed for 1d6+4 minutes. Create Spawn: beings slain and left undevoured by Myrgle rise as ghouls under his control in 1d4 days. Special Qualities: Undead: Myrgle is immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. He is not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Turn Resistance: Myrgle has +2 turn resistance Stench (Ex): A sickening stench of death and corruption surrounds Myrgle at all times. Those within 10 feet must succeed at a Fortitude save of DC 20 or be wracked with nausea, suffering a –2 circumstance penalty to attacks, saves, and skill checks for 1d6+4 minutes. [/QUOTE]
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