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Mystara and Old Gazeteers
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<blockquote data-quote="Tratyn Runewind" data-source="post: 156534" data-attributes="member: 685"><p>Hello!</p><p></p><p>Always glad to see a thread that brings out my fellow Mystara/Known World fans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>Here's another one for you: <a href="http://www.acaeum.com/" target="_blank">The Acaeum</a>, a most excellent D&D resource site. They have extensive lists and usually cover pictures of most out-of-print D&D items. Both the store links above are among those in their "Resellers" section. </p><p></p><p></p><p></p><p>Yes, and it is actually tied in quite closely with the <em>Champions of Mystara</em> boxed set mentioned earlier in KChagga's post. <em>Champions of Mystara</em> is a set based on a classic series of Dragon Magazine articles called "The Voyages of the Princess Ark". It was in those voyages that the western lands under the Red Curse were first introduced to players; that series of articles was the major reason why I went out and got the Dragon CD-ROM Archive. </p><p></p><p></p><p></p><p>Sweet. I got both the Karameikos and Glantri boxes the exact same way. I'd never have bought them at their original $40 prices - the original Gazetteers were only $10 to $15, and I thought the whole CD adventure aid thing stupid, and not worth anywhere near the extra $20-$30 - but I couldn't pass them up at $5 apiece. </p><p></p><p></p><p></p><p>I know just how you feel. I had regretted not picking it up for some time, and then just last week I found a game store that had copies of both the Creature Crucibles I was missing, <em>Top Ballista</em> and PC4, <em>Night Howlers</em>. And at original price, yet! I snapped <em>Top Ballista</em> up in an instant.</p><p></p><p></p><p></p><p>Mystara as a whole is something of a patchwork quilt, with most of its lands derived from real-world cultures of one place and time or another. And Glantri is that in microcosm, with 10-14 (depending on time period) Principalities composed of wizards from many of these cultures (and their subjects), attracted to the area that is now Glantri by a mysterious magical force emanating from the region. Glantri City itself is modeled very loosely on Venice, and is highly cosmopolitan, bureaucratic, factionalized, and eccentric. There is quite a bit of magic-as-replacement-for-modern-technology there, mostly used to poke gentle fun at modern life, but it generally stays in the background unless the GM wants to emphasize it. I'm no Realms guru, and I don't remember this Nimbral off the top of my head, but the only places in the Realms with this same "crossroads of the world" flavor to me are Waterdeep and some of the cities of Amn, Tethyr, and Calimshan. Still, there may be some items of use to you. Perhaps some of the Great School of Magic stuff, for flavor. Stuff like the Seven Secret Crafts of Glantri and the wizard kits would now likely be done with Feats and Prestige Classes, but may provide useful inspiration. Perhaps the most broadly useful items are the new spells, which, while neither plentiful nor incredibly original, would require minimal effort to adapt to 3e. And many of the NPCs are a blast to run; you could cheerfully adapt aspects of their personalities to your own characters, or (given the magical might of many of them) even have them show up as dimensional travelers in your own worlds.</p><p></p><p>One last word about the Glantri boxed set: It, like the Karameikos boxed set and the <em>Poor Wizards' Almanac</em> series, is "post-Wrath", which is to say, it is set after the world-shaking (literally) events of the <em>Wrath of the Immortals</em> boxed set. There are some who don't like those events at all, and some others who prefer to set things earlier so they can put the characters through those events in the course of their own campaigns. This can also cause confusion when people unaware of WotI and its implications see discrepancies between pre- and post-Wrath materials on the same Mystaran subject. So be mindful, and ask away about anything that intrigues you - I'm always happy to see interest in and curiosity about one of my favorite game worlds on these boards, and I'd guess the other Mystara fans around here feel the same way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 156534, member: 685"] Hello! Always glad to see a thread that brings out my fellow Mystara/Known World fans. :). Here's another one for you: [url=http://www.acaeum.com/]The Acaeum[/url], a most excellent D&D resource site. They have extensive lists and usually cover pictures of most out-of-print D&D items. Both the store links above are among those in their "Resellers" section. Yes, and it is actually tied in quite closely with the [i]Champions of Mystara[/i] boxed set mentioned earlier in KChagga's post. [i]Champions of Mystara[/i] is a set based on a classic series of Dragon Magazine articles called "The Voyages of the Princess Ark". It was in those voyages that the western lands under the Red Curse were first introduced to players; that series of articles was the major reason why I went out and got the Dragon CD-ROM Archive. Sweet. I got both the Karameikos and Glantri boxes the exact same way. I'd never have bought them at their original $40 prices - the original Gazetteers were only $10 to $15, and I thought the whole CD adventure aid thing stupid, and not worth anywhere near the extra $20-$30 - but I couldn't pass them up at $5 apiece. I know just how you feel. I had regretted not picking it up for some time, and then just last week I found a game store that had copies of both the Creature Crucibles I was missing, [i]Top Ballista[/i] and PC4, [i]Night Howlers[/i]. And at original price, yet! I snapped [i]Top Ballista[/i] up in an instant. Mystara as a whole is something of a patchwork quilt, with most of its lands derived from real-world cultures of one place and time or another. And Glantri is that in microcosm, with 10-14 (depending on time period) Principalities composed of wizards from many of these cultures (and their subjects), attracted to the area that is now Glantri by a mysterious magical force emanating from the region. Glantri City itself is modeled very loosely on Venice, and is highly cosmopolitan, bureaucratic, factionalized, and eccentric. There is quite a bit of magic-as-replacement-for-modern-technology there, mostly used to poke gentle fun at modern life, but it generally stays in the background unless the GM wants to emphasize it. I'm no Realms guru, and I don't remember this Nimbral off the top of my head, but the only places in the Realms with this same "crossroads of the world" flavor to me are Waterdeep and some of the cities of Amn, Tethyr, and Calimshan. Still, there may be some items of use to you. Perhaps some of the Great School of Magic stuff, for flavor. Stuff like the Seven Secret Crafts of Glantri and the wizard kits would now likely be done with Feats and Prestige Classes, but may provide useful inspiration. Perhaps the most broadly useful items are the new spells, which, while neither plentiful nor incredibly original, would require minimal effort to adapt to 3e. And many of the NPCs are a blast to run; you could cheerfully adapt aspects of their personalities to your own characters, or (given the magical might of many of them) even have them show up as dimensional travelers in your own worlds. One last word about the Glantri boxed set: It, like the Karameikos boxed set and the [i]Poor Wizards' Almanac[/i] series, is "post-Wrath", which is to say, it is set after the world-shaking (literally) events of the [i]Wrath of the Immortals[/i] boxed set. There are some who don't like those events at all, and some others who prefer to set things earlier so they can put the characters through those events in the course of their own campaigns. This can also cause confusion when people unaware of WotI and its implications see discrepancies between pre- and post-Wrath materials on the same Mystaran subject. So be mindful, and ask away about anything that intrigues you - I'm always happy to see interest in and curiosity about one of my favorite game worlds on these boards, and I'd guess the other Mystara fans around here feel the same way. :) Hope this helps! [/QUOTE]
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