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<blockquote data-quote="Tratyn Runewind" data-source="post: 157785" data-attributes="member: 685"><p>Hello again!</p><p></p><p></p><p></p><p>You're welcome. Always glad when people show an interest in Mystara - it raises my hopes of one day seeing a 3e version of the setting, preferably one done with all the care and detail lavished on the wonderful 3e Realms hardcover. </p><p></p><p></p><p></p><p>I've called Glantri City cosmopolitan, and Glantri's residents do hail from many different Mystaran (and even extraplanar) cultural backgrounds, but this cosmopolitanism really only extends as far as Glantri's own borders. Outside them, Glantrians are very widely feared and distrusted, and often openly hated, for a variety of reasons. The Wizard-Princes maintain an anti-religious state philosophy (and burned clerics caught within their borders until very recently), they disdain dwarves and hunted them from the land like rats centuries ago (blaming a plague on them as an excuse), and Glantri's rural areas suffer occasional outbreaks of lycanthropy and vampirism, which they are sometimes accused of deliberately spreading into rival lands. Glantri has always had its dark side, and it has been more and more in evidence since the <em>Wrath of the Immortals</em>. Nevertheless, Glantri is still the most magically advanced land in its region, and eager young magic students from some nearby lands still brave the risks for a chance to study at the Great School of Magic.</p><p></p><p></p><p></p><p>Haluraa I do remember. And the Mystaran land most resembling Haluraa, to me, is Glantri's major magical rival, the Empire of Alphatia. Alphatia is enormous, spanning two small island-continents and many smaller islands, and with extensive colonies on two major continents. It is especially proficient with air magics, and, like Haluraa, is famous for its flying ships (the "Princess Ark" article series I mentioned earlier is a chronicle of the adventures and explorations of one noble Alphatian skyship captain). And it is ruled by a wizardly Empress advised by a Council of one thousand 36th-level wizards (and these are only the ones who can be bothered to pay attention to worldly politics). Proper conversion of Alphatia to 3e is one major reason I'm so eagerly awaiting the upcoming <em>Epic-Level Handbook</em>. And the events that befall Alphatia are another reason why some dislike the <em>Wrath of the Immortals</em> boxed set.</p><p></p><p>Anyway, hopefully I've given a clearer picture of Glantri here, and if I'm lucky, I've raised a bit of curiosity about and interest in the Mystara setting as a whole... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 157785, member: 685"] Hello again! You're welcome. Always glad when people show an interest in Mystara - it raises my hopes of one day seeing a 3e version of the setting, preferably one done with all the care and detail lavished on the wonderful 3e Realms hardcover. I've called Glantri City cosmopolitan, and Glantri's residents do hail from many different Mystaran (and even extraplanar) cultural backgrounds, but this cosmopolitanism really only extends as far as Glantri's own borders. Outside them, Glantrians are very widely feared and distrusted, and often openly hated, for a variety of reasons. The Wizard-Princes maintain an anti-religious state philosophy (and burned clerics caught within their borders until very recently), they disdain dwarves and hunted them from the land like rats centuries ago (blaming a plague on them as an excuse), and Glantri's rural areas suffer occasional outbreaks of lycanthropy and vampirism, which they are sometimes accused of deliberately spreading into rival lands. Glantri has always had its dark side, and it has been more and more in evidence since the [i]Wrath of the Immortals[/i]. Nevertheless, Glantri is still the most magically advanced land in its region, and eager young magic students from some nearby lands still brave the risks for a chance to study at the Great School of Magic. Haluraa I do remember. And the Mystaran land most resembling Haluraa, to me, is Glantri's major magical rival, the Empire of Alphatia. Alphatia is enormous, spanning two small island-continents and many smaller islands, and with extensive colonies on two major continents. It is especially proficient with air magics, and, like Haluraa, is famous for its flying ships (the "Princess Ark" article series I mentioned earlier is a chronicle of the adventures and explorations of one noble Alphatian skyship captain). And it is ruled by a wizardly Empress advised by a Council of one thousand 36th-level wizards (and these are only the ones who can be bothered to pay attention to worldly politics). Proper conversion of Alphatia to 3e is one major reason I'm so eagerly awaiting the upcoming [i]Epic-Level Handbook[/i]. And the events that befall Alphatia are another reason why some dislike the [i]Wrath of the Immortals[/i] boxed set. Anyway, hopefully I've given a clearer picture of Glantri here, and if I'm lucky, I've raised a bit of curiosity about and interest in the Mystara setting as a whole... :) [/QUOTE]
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