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Mystara in new edition confirmed
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<blockquote data-quote="TheGlen" data-source="post: 9348007" data-attributes="member: 6799602"><p>I think Dark Sun's problems are more mechanical than anything else for 5e. Wizards just tried repeatedly to make psychic rules but they've never been able to come up with anything comprehensive enough to handle what dark sun would require.</p><p></p><p>The other issue is that they expect all settings to be open to everything. Dark Sun is quite the opposite of that half of the races are extinct. The latest book puts werewolves in Dragonlance their latest adventure puts werewolves in dragonlance, where they never existed in the setting before except for one very badly received novel.</p><p></p><p>Then you got to address the fact that Dark Sun doesn't do magic anywhere on the same scale as 5e. You're not going to have Martial classes walking around randomly casting spells. But you can't have dark sun without the defiler versus preserver story element.</p><p></p><p>Then you got the difficulty issue. 5e has a reputation of being pillow fisted. Dark Sun has the reputation of being the Dark souls of DnD. Nothing wrong with that, dark sun players brag about how their setting is by far the deadliest. But for people that are used to three death saves and a whole bunch of healing that's going to be a difficult sell.</p><p></p><p>Fortunately Mystara has none of these issues which is why it's the best D&D setting as determined by science</p></blockquote><p></p>
[QUOTE="TheGlen, post: 9348007, member: 6799602"] I think Dark Sun's problems are more mechanical than anything else for 5e. Wizards just tried repeatedly to make psychic rules but they've never been able to come up with anything comprehensive enough to handle what dark sun would require. The other issue is that they expect all settings to be open to everything. Dark Sun is quite the opposite of that half of the races are extinct. The latest book puts werewolves in Dragonlance their latest adventure puts werewolves in dragonlance, where they never existed in the setting before except for one very badly received novel. Then you got to address the fact that Dark Sun doesn't do magic anywhere on the same scale as 5e. You're not going to have Martial classes walking around randomly casting spells. But you can't have dark sun without the defiler versus preserver story element. Then you got the difficulty issue. 5e has a reputation of being pillow fisted. Dark Sun has the reputation of being the Dark souls of DnD. Nothing wrong with that, dark sun players brag about how their setting is by far the deadliest. But for people that are used to three death saves and a whole bunch of healing that's going to be a difficult sell. Fortunately Mystara has none of these issues which is why it's the best D&D setting as determined by science [/QUOTE]
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