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<blockquote data-quote="Lord_Raven88" data-source="post: 3577830" data-attributes="member: 31975"><p>After a quick discussion you decide to let Bulboos to try and diffuse the situation with the wolves. Entering the sparsely furnished room you arrange yourselves around the edges of the room, or in the case of Ingwë and Sundim, on top of the recently vacated bed.</p><p></p><p>Bulboos takes out his rations and opens the door to a grassy courtyard which is open to the sky. Six doors, including the one by which you entered, line the walls. There are two large wolves in the middle of the courtyard. As Bulboos opens the door the wolves turn in your directions and begin to growl at you.</p><p></p><p>Throwing his rations to the hungry looking wolves seems to mollify them somewhat, and by making soothing sounds and talking to them in a gentle tone of voice seems to further put them at ease. Seeing that they are intent on leaving the castle Bulboos steps aside and allows the wolves to escape thru the open doors.</p><p></p><p><span style="font-size: 9px">XP Reward: 90 each (traders) 60 each(wolves).</span></p><p></p><p><a href="http://img512.imageshack.us/my.php?image=caldwellcastleroom31gn9.png" target="_blank"><img src="http://img512.imageshack.us/img512/1938/caldwellcastleroom31gn9.th.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[sblock=OOC]</p><p>Wolves: I used diplomacy checks to handle the situation (like wild empathy but without the Druid bonus.) I treated Handle Animal as giving Bulboos a synergy bonus and allowed Jonas to Aid Bulboos due to his points in Survival. Not a perfect solution I know but it seemed appropriate so I'll continue to do this in the future. </p><p></p><p> I always try to temper game mechanics with what seems reasonable and realistically possible, so feel free to be creative even if it is outside of the RAW. That's what having a DM is all about.</p><p></p><p>Jemal: Feel free to spend your skill points as you like.</p><p></p><p>~~~~</p><p></p><p>Where to next?[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3577830, member: 31975"] After a quick discussion you decide to let Bulboos to try and diffuse the situation with the wolves. Entering the sparsely furnished room you arrange yourselves around the edges of the room, or in the case of Ingwë and Sundim, on top of the recently vacated bed. Bulboos takes out his rations and opens the door to a grassy courtyard which is open to the sky. Six doors, including the one by which you entered, line the walls. There are two large wolves in the middle of the courtyard. As Bulboos opens the door the wolves turn in your directions and begin to growl at you. Throwing his rations to the hungry looking wolves seems to mollify them somewhat, and by making soothing sounds and talking to them in a gentle tone of voice seems to further put them at ease. Seeing that they are intent on leaving the castle Bulboos steps aside and allows the wolves to escape thru the open doors. [size=1]XP Reward: 90 each (traders) 60 each(wolves).[/size] [URL=http://img512.imageshack.us/my.php?image=caldwellcastleroom31gn9.png][IMG]http://img512.imageshack.us/img512/1938/caldwellcastleroom31gn9.th.png[/IMG][/URL] [sblock=OOC] Wolves: I used diplomacy checks to handle the situation (like wild empathy but without the Druid bonus.) I treated Handle Animal as giving Bulboos a synergy bonus and allowed Jonas to Aid Bulboos due to his points in Survival. Not a perfect solution I know but it seemed appropriate so I'll continue to do this in the future. I always try to temper game mechanics with what seems reasonable and realistically possible, so feel free to be creative even if it is outside of the RAW. That's what having a DM is all about. Jemal: Feel free to spend your skill points as you like. ~~~~ Where to next?[/sblock] [/QUOTE]
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