Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mystara Tutorial School for Mages, needing advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Glen" data-source="post: 6819224" data-attributes="member: 6800327"><p>Tutorial Guild is the name for the Mage's Guild for the merchant nation Minrothad, Darokin, their trading rival has its own guild that is practically identical in scope. Both nations hire away young mages from their studies to assist the nations secure their trading routes, make sure trades are honest, and help the nations get advantage on economic matters. Instead of studying a specific magic school they instead are given access to some of the most expansive libraries in the world and specialized training allowing them more access to spells and magic items than other mages can even dream of. </p><p></p><p>The merchant mage/tutorial guild is a conversion of the Gazetteer merchant subclass from the BECMI days. It was the only subclass included in two gazetteers, so it was an obvious inclusion into the handbook. The concept is simply the mage has more options as they progress as the guilds supply them with new spells and training as they progress.</p><p></p><p>2nd level: The cost to scribe all spells is reduced by half. Gain an additional spell every time you level up in this class.</p><p>2nd level: Can cast Identify without using a spell slot or components.</p><p>6th level: Add double your level to all rolls on the 'running a business' and 'selling a magic item' charts.</p><p>10th level: Anyone attempting to lie to you must pass a CHA save or instead tell the whole truth. Acts like Zone of Truth spell, but only applies to you.</p><p>14th level: Can attune additional magic items equal to their INT bonus</p></blockquote><p></p>
[QUOTE="The Glen, post: 6819224, member: 6800327"] Tutorial Guild is the name for the Mage's Guild for the merchant nation Minrothad, Darokin, their trading rival has its own guild that is practically identical in scope. Both nations hire away young mages from their studies to assist the nations secure their trading routes, make sure trades are honest, and help the nations get advantage on economic matters. Instead of studying a specific magic school they instead are given access to some of the most expansive libraries in the world and specialized training allowing them more access to spells and magic items than other mages can even dream of. The merchant mage/tutorial guild is a conversion of the Gazetteer merchant subclass from the BECMI days. It was the only subclass included in two gazetteers, so it was an obvious inclusion into the handbook. The concept is simply the mage has more options as they progress as the guilds supply them with new spells and training as they progress. 2nd level: The cost to scribe all spells is reduced by half. Gain an additional spell every time you level up in this class. 2nd level: Can cast Identify without using a spell slot or components. 6th level: Add double your level to all rolls on the 'running a business' and 'selling a magic item' charts. 10th level: Anyone attempting to lie to you must pass a CHA save or instead tell the whole truth. Acts like Zone of Truth spell, but only applies to you. 14th level: Can attune additional magic items equal to their INT bonus [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mystara Tutorial School for Mages, needing advice
Top