Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8007606" data-attributes="member: 20323"><p>I completely understand you. I know this topic has been raised before, and I recall reading one of your past posts on it, which was very well articulated.</p><p></p><p>Maybe this is semantics, but I certainly <strong>don't</strong> think of it as trying to work against my players. Instead, I'm looking for solutions that have worked in your games which say <em>"yes, and"</em> or <em>"yes, but"</em> to the <em>zone of truth </em>spell while still allowing the (highly experienced) players to enjoy the investigation process. I think of it more like <strong>playing up to their level</strong>. </p><p></p><p>For comparison, consider: A player picks the ranger class because they want the thrill of exploration. However, the Natural Explorer feature can actually detract from exploration by trivializing it – or rather, requires some clever thought, adaptation, and work-arounds to make it support an exploration heavy game or session. In other words, Natural Explorer <em>works</em> but it's doesn't "feel" right because it avoids the challenge, rather than engaging with it. I believe this view is reflected in feedback WotC has received and discussion <a href="https://www.youtube.com/watch?v=6_pFVwBwgSA" target="_blank">from one of the designers</a> (Jeremy Crawford).</p><p></p><p>Similarly: A player who picks the Observant feat and the <em>zone of truth </em>spell is signaling they want the thrill of investigation, the triumph of solving a mystery through the powers of their deductive reasoning. They don't want an easy victory that's over in 10 minutes without any actual investigation beyond casting a spell, right? At least, that's the case with my group. In the same way that I found creative ways to accommodate the players' desires with Natural Explorer, I'm looking for creative solutions with <em>zone of truth.</em></p><p></p><p>Not that we need to agree, but in case my post was unclear, that's the sort of feedback / play reports I'm hoping to get from you wise sages of ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8007606, member: 20323"] I completely understand you. I know this topic has been raised before, and I recall reading one of your past posts on it, which was very well articulated. Maybe this is semantics, but I certainly [B]don't[/B] think of it as trying to work against my players. Instead, I'm looking for solutions that have worked in your games which say [I]"yes, and"[/I] or [I]"yes, but"[/I] to the [I]zone of truth [/I]spell while still allowing the (highly experienced) players to enjoy the investigation process. I think of it more like [B]playing up to their level[/B]. For comparison, consider: A player picks the ranger class because they want the thrill of exploration. However, the Natural Explorer feature can actually detract from exploration by trivializing it – or rather, requires some clever thought, adaptation, and work-arounds to make it support an exploration heavy game or session. In other words, Natural Explorer [I]works[/I] but it's doesn't "feel" right because it avoids the challenge, rather than engaging with it. I believe this view is reflected in feedback WotC has received and discussion [URL='https://www.youtube.com/watch?v=6_pFVwBwgSA']from one of the designers[/URL] (Jeremy Crawford). Similarly: A player who picks the Observant feat and the [I]zone of truth [/I]spell is signaling they want the thrill of investigation, the triumph of solving a mystery through the powers of their deductive reasoning. They don't want an easy victory that's over in 10 minutes without any actual investigation beyond casting a spell, right? At least, that's the case with my group. In the same way that I found creative ways to accommodate the players' desires with Natural Explorer, I'm looking for creative solutions with [I]zone of truth.[/I] Not that we need to agree, but in case my post was unclear, that's the sort of feedback / play reports I'm hoping to get from you wise sages of ENWorld. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
Top