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Mysteries, Zone of Truth, and Savvy Players?
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<blockquote data-quote="Quickleaf" data-source="post: 8007639" data-attributes="member: 20323"><p>That's tricky, because the player in question <em>is</em> pretty much a "cleric of Justice." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not exactly, but close enough for the setting.</p><p></p><p>So, there's no memory modification magic present in this case. None of the suspects have that capacity, nor would any of their allies at the auction house.</p><p></p><p>One of the players previously cast <em>detect magic</em> and viewed all the NPCs – who would soon become suspects – and I didn't describe any of them as radiating enchantment magic, so that rules out <em>geas.</em></p><p></p><p>I do have a little trick involving illusion in mind... (spoilers in case my players are on here)</p><p>[SPOILER]The forest gnome suspect will cast <em>minor illusion </em>before entering the <em>zone of truth</em>, being experienced in synching her lips to the <em>minor illusion</em> mimicking her own voice. Passive Investigation does not apply to <em>minor illusion</em>, because it requires taking an action to make an Investigation check – I interpret this to be the 5e version of the old school "you can actively try to disbelieve an illusion." Obviously, there are several ways this could fail or be countered by the players.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8007639, member: 20323"] That's tricky, because the player in question [I]is[/I] pretty much a "cleric of Justice." ;) Not exactly, but close enough for the setting. So, there's no memory modification magic present in this case. None of the suspects have that capacity, nor would any of their allies at the auction house. One of the players previously cast [I]detect magic[/I] and viewed all the NPCs – who would soon become suspects – and I didn't describe any of them as radiating enchantment magic, so that rules out [I]geas.[/I] I do have a little trick involving illusion in mind... (spoilers in case my players are on here) [SPOILER]The forest gnome suspect will cast [I]minor illusion [/I]before entering the [I]zone of truth[/I], being experienced in synching her lips to the [I]minor illusion[/I] mimicking her own voice. Passive Investigation does not apply to [I]minor illusion[/I], because it requires taking an action to make an Investigation check – I interpret this to be the 5e version of the old school "you can actively try to disbelieve an illusion." Obviously, there are several ways this could fail or be countered by the players.[/SPOILER] [/QUOTE]
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