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General Tabletop Discussion
*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
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<blockquote data-quote="Li Shenron" data-source="post: 8007853" data-attributes="member: 1465"><p>Zone of Truth is hardly foolproof, as anyone who fails the save is aware and can still choose not to answer. </p><p></p><p>Anyway, this is certainly not about the DM being confrontational against the players, but it's about the <strong>genre </strong>of the story. What is the point of a murder mystery if the solution is one push of the right button away? What is the point of watching a mystery movie and clicking on wikipedia to quickly check who's the murderer before the movie resolves? How lovely is it when someone tells you how a movie ends before you watch it?</p><p></p><p>If I were a player in that adventure, I supposedly agreed that we're interested in discovering the mystery the hard way, so I would not play a PC capable of spoiling it all with a click, or I would pretend to forget I could click that button.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8007853, member: 1465"] Zone of Truth is hardly foolproof, as anyone who fails the save is aware and can still choose not to answer. Anyway, this is certainly not about the DM being confrontational against the players, but it's about the [B]genre [/B]of the story. What is the point of a murder mystery if the solution is one push of the right button away? What is the point of watching a mystery movie and clicking on wikipedia to quickly check who's the murderer before the movie resolves? How lovely is it when someone tells you how a movie ends before you watch it? If I were a player in that adventure, I supposedly agreed that we're interested in discovering the mystery the hard way, so I would not play a PC capable of spoiling it all with a click, or I would pretend to forget I could click that button. [/QUOTE]
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Mysteries, Zone of Truth, and Savvy Players?
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