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*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
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<blockquote data-quote="Coroc" data-source="post: 8007881" data-attributes="member: 6895991"><p>Ah now I get it what you have to do, it is a pretty mundane solution and only requires you to alter some of the NPCs agendas so slightly:</p><p></p><p>Make it, that if the NPC who got clues is questioned with zone of truth really gives out some info (the least info possible though) - but the caster of the zone of truth gets the indication the player is lying. Why so? Because he has got something to hide in connection with the missing item. Maybe he is involved its disappearance, maybe he has something else to hide. Maybe he did use the item without being allowed to, maybe he intended to steal it, maybe he intends to buy it from the thieves, maybe he knows something extreme about the item (e.g. the item is in fact a very powerful artifact or a doomsday device)</p></blockquote><p></p>
[QUOTE="Coroc, post: 8007881, member: 6895991"] Ah now I get it what you have to do, it is a pretty mundane solution and only requires you to alter some of the NPCs agendas so slightly: Make it, that if the NPC who got clues is questioned with zone of truth really gives out some info (the least info possible though) - but the caster of the zone of truth gets the indication the player is lying. Why so? Because he has got something to hide in connection with the missing item. Maybe he is involved its disappearance, maybe he has something else to hide. Maybe he did use the item without being allowed to, maybe he intended to steal it, maybe he intends to buy it from the thieves, maybe he knows something extreme about the item (e.g. the item is in fact a very powerful artifact or a doomsday device) [/QUOTE]
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Mysteries, Zone of Truth, and Savvy Players?
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