Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 8008195" data-attributes="member: 59848"><p>Honestly, I hadn't thought about that particular Command. That could work, but it is pretty resource intensive, especially since you need to get by multiple saves.</p><p></p><p></p><p></p><p>In general, I'm thinking about the Zone of Truth - Torture combination from a World Building angle. So while the spell lasts for 10 minutes, and organization could attempt to commission a chair, circle, or whatever that is enchanted with a permanent Zone of Truth. This would extend that 10 minute time frame. But even without that, 10 minutes is a long time to experience torture. And if the person is a captive, it could be repeated once a day, if not more.</p><p></p><p>As for trauma affecting memory and perception, that absolutely is a thing. However, this then extends into what is considered Truth, and how the spell assesses it. Does it take a snapshot of your mind at the beginning of the spell and use that as a basis to determine the subject's truth, versus assessing and reassessing moment to moment? If a person is particularly good at compartmentalizing their brain, convincing themselves that something fake is real or vice versa, or if they suffer from multiple personalities (the fantasy kind, not real kind), could they beat or trick the spell similarly to those that can trick a lie detector? What if the fantasy world is based on objective and inalienable reality? Would that change the way the spell works, versus a fantasy world in which reality is subjective and unknowable? Is truth per the spell based on memory, understanding, or facts? Would someone under the effects of Zone of Truth be susceptible to a Modify Memory spell, and how would that interact with the Zone of Truth in vivo, rather than before or after the Zone of Truth casting?</p><p></p><p>And yes, as a clinical therapist I understand that trauma can affect memory. But even that may have a place in a game world where Zone of Truth is fairly common. For example, a church could torture someone until they "repent" or accept the church's god as real. The person being tortured would be unable to claim such a statement until the torture changed the person's brain to truly believe the statement. This would assure them that the subject is truthful in proclaiming their desired position, potentially ending the torture. It could also be used as a form of brainwashing, effectively ensuring that the subject is forced to eventually agree and believe in the viewpoint of the one subjecting them. In fact, this would be something that I imagine a particularly nasty villain might employ in a game. Their minions set against the PCs could be innocents that were subjected to really inhumane treatment, creating a moral dilemma regarding how to deal with the minions and if it would even be possible to save them.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8008195, member: 59848"] Honestly, I hadn't thought about that particular Command. That could work, but it is pretty resource intensive, especially since you need to get by multiple saves. In general, I'm thinking about the Zone of Truth - Torture combination from a World Building angle. So while the spell lasts for 10 minutes, and organization could attempt to commission a chair, circle, or whatever that is enchanted with a permanent Zone of Truth. This would extend that 10 minute time frame. But even without that, 10 minutes is a long time to experience torture. And if the person is a captive, it could be repeated once a day, if not more. As for trauma affecting memory and perception, that absolutely is a thing. However, this then extends into what is considered Truth, and how the spell assesses it. Does it take a snapshot of your mind at the beginning of the spell and use that as a basis to determine the subject's truth, versus assessing and reassessing moment to moment? If a person is particularly good at compartmentalizing their brain, convincing themselves that something fake is real or vice versa, or if they suffer from multiple personalities (the fantasy kind, not real kind), could they beat or trick the spell similarly to those that can trick a lie detector? What if the fantasy world is based on objective and inalienable reality? Would that change the way the spell works, versus a fantasy world in which reality is subjective and unknowable? Is truth per the spell based on memory, understanding, or facts? Would someone under the effects of Zone of Truth be susceptible to a Modify Memory spell, and how would that interact with the Zone of Truth in vivo, rather than before or after the Zone of Truth casting? And yes, as a clinical therapist I understand that trauma can affect memory. But even that may have a place in a game world where Zone of Truth is fairly common. For example, a church could torture someone until they "repent" or accept the church's god as real. The person being tortured would be unable to claim such a statement until the torture changed the person's brain to truly believe the statement. This would assure them that the subject is truthful in proclaiming their desired position, potentially ending the torture. It could also be used as a form of brainwashing, effectively ensuring that the subject is forced to eventually agree and believe in the viewpoint of the one subjecting them. In fact, this would be something that I imagine a particularly nasty villain might employ in a game. Their minions set against the PCs could be innocents that were subjected to really inhumane treatment, creating a moral dilemma regarding how to deal with the minions and if it would even be possible to save them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
Top