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*Dungeons & Dragons
Mysteries, Zone of Truth, and Savvy Players?
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<blockquote data-quote="Quickleaf" data-source="post: 8008249" data-attributes="member: 20323"><p>Hey Delphian <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /> Thank you for your empathic and well thought out reply. That means a lot to me.</p><p></p><p>I know there's a certain degree of miscommunication that inevitably happens over forums, but yes there were several replies that seemed to assume I'm an adversarial DM. It's so dramatically <em>not</em> how I approach D&D that it's almost funny, but it was beginning to wear me down parsing through that chaff to get to the wheat of everyone's good feedback. I don't need people to assume I'm a good DM, but at least assuming I'm not an adversarial jerk would be nice. Thank you for witnessing and acknowledging that! Nice to see you holding the torch of civility high. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p></p><p></p><p></p><p></p><p>Sounds like you're both driving at the same thing – getting the main suspects to agree to submitting to a <em>zone of truth </em>(with caveats!!!!!) should involve some roleplaying, wheeling-and-dealing, and otherwise building that consensus. I like the cut of your jib!</p><p></p><p>To bring up another issue – more of the <em>decker issue </em>(if you know Shadowrun) – I'm currently brainstorming how I want to handle the other PCs doing investigative footwork while the priest PC handles the <em>zone of truth </em>questioning. I'm thinking I might do it on a suspect-by-suspect level, where (a) the PCs do some footwork about a certain suspect, and then (b) we cut scene to the priest PC who now has knowledge of whatever his fellow PCs learned & passed on to him for the questioning of that suspect... and then repeat for each main suspect. </p><p></p><p>It's a little timey-wimey, but would avoid most of the player twiddling their thumbs while the one priest player spent 10-15 minutes roleplaying out the <em>zone of truth. </em>And similarly, it would avoid the priest player becoming bored during the rest of the group's turn as he needs to pay attention to what they're uncovering, as it could very well inform his line of questioning. So it would be this back and forth process – investigate, question, investigate, question, etc.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8008249, member: 20323"] Hey Delphian B-) Thank you for your empathic and well thought out reply. That means a lot to me. I know there's a certain degree of miscommunication that inevitably happens over forums, but yes there were several replies that seemed to assume I'm an adversarial DM. It's so dramatically [I]not[/I] how I approach D&D that it's almost funny, but it was beginning to wear me down parsing through that chaff to get to the wheat of everyone's good feedback. I don't need people to assume I'm a good DM, but at least assuming I'm not an adversarial jerk would be nice. Thank you for witnessing and acknowledging that! Nice to see you holding the torch of civility high. (y) Sounds like you're both driving at the same thing – getting the main suspects to agree to submitting to a [I]zone of truth [/I](with caveats!!!!!) should involve some roleplaying, wheeling-and-dealing, and otherwise building that consensus. I like the cut of your jib! To bring up another issue – more of the [I]decker issue [/I](if you know Shadowrun) – I'm currently brainstorming how I want to handle the other PCs doing investigative footwork while the priest PC handles the [I]zone of truth [/I]questioning. I'm thinking I might do it on a suspect-by-suspect level, where (a) the PCs do some footwork about a certain suspect, and then (b) we cut scene to the priest PC who now has knowledge of whatever his fellow PCs learned & passed on to him for the questioning of that suspect... and then repeat for each main suspect. It's a little timey-wimey, but would avoid most of the player twiddling their thumbs while the one priest player spent 10-15 minutes roleplaying out the [I]zone of truth. [/I]And similarly, it would avoid the priest player becoming bored during the rest of the group's turn as he needs to pay attention to what they're uncovering, as it could very well inform his line of questioning. So it would be this back and forth process – investigate, question, investigate, question, etc. [/QUOTE]
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