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Mysterious Map, or, help me brainstorm please!
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<blockquote data-quote="jdavis" data-source="post: 905192" data-attributes="member: 8704"><p>Sea of Death: The vast blasted coast where gods and mighty wizards once battled. What water remains is a acrid soup tainted by magic, to drink from these waters is to die.</p><p></p><p>Goldworms: A small mineral devouring worm with a taste for gold, once one finds gold it lets off a vile stench which draws other worms in the area to feed. Because they digest minerals and metals their bodies are filled with a highly corrosive acid, if a worm takes more than one point of damage it explodes doing 2D4 points of damage to any material it touches. They react violently with water and will avoid it at all cost. Sonic spells will cause them to shatter and explode for 2D4 points of damage (per worm in area).</p><p></p><p>X: Site of the last battle between the gods and the wizards who tried to become gods themselves. It is here that the power of Irtukitet the Great failed him and the gods threw him back to the earth. The power of and treasure of Irtukitet awaits any bold enough to challenge the guardians of his tomb.</p><p></p><p>Dead God Road and Temple complex: Isil God of Light was mortally wounded in the last battle, it is here that he died and a new God took his place. As his last act Isil cursed the City of the wizards to death and this is all that remains of the city where men raised temples to themselves so they could be worshipped as gods. The very earth is infused with the power of the dead god and those who lived here still roam the earth as undead, any creature who dies here and is left to touch the earth will rise as a undead creature before the next sunrise. What vast riches must these temples still hold for those with the skill and the power to face the vengence of a dead god.</p><p></p><p>Stone Nomads: A tribe of nomads who eek out a harsh existance in this desolate landscape. Powerful warriors with some natural magic resistance due to the backlash of the god's strike. They still worship Isil the Fallen and will attack those who try to disturb his final resting place. Their high priest is able to communicate with the vengeful spirit of the dead god once a year, on this day they migrate to the Ancient temples to perform their rights and bring forth his spirit to reaffirm his curse on the land and guide the tribe.</p></blockquote><p></p>
[QUOTE="jdavis, post: 905192, member: 8704"] Sea of Death: The vast blasted coast where gods and mighty wizards once battled. What water remains is a acrid soup tainted by magic, to drink from these waters is to die. Goldworms: A small mineral devouring worm with a taste for gold, once one finds gold it lets off a vile stench which draws other worms in the area to feed. Because they digest minerals and metals their bodies are filled with a highly corrosive acid, if a worm takes more than one point of damage it explodes doing 2D4 points of damage to any material it touches. They react violently with water and will avoid it at all cost. Sonic spells will cause them to shatter and explode for 2D4 points of damage (per worm in area). X: Site of the last battle between the gods and the wizards who tried to become gods themselves. It is here that the power of Irtukitet the Great failed him and the gods threw him back to the earth. The power of and treasure of Irtukitet awaits any bold enough to challenge the guardians of his tomb. Dead God Road and Temple complex: Isil God of Light was mortally wounded in the last battle, it is here that he died and a new God took his place. As his last act Isil cursed the City of the wizards to death and this is all that remains of the city where men raised temples to themselves so they could be worshipped as gods. The very earth is infused with the power of the dead god and those who lived here still roam the earth as undead, any creature who dies here and is left to touch the earth will rise as a undead creature before the next sunrise. What vast riches must these temples still hold for those with the skill and the power to face the vengence of a dead god. Stone Nomads: A tribe of nomads who eek out a harsh existance in this desolate landscape. Powerful warriors with some natural magic resistance due to the backlash of the god's strike. They still worship Isil the Fallen and will attack those who try to disturb his final resting place. Their high priest is able to communicate with the vengeful spirit of the dead god once a year, on this day they migrate to the Ancient temples to perform their rights and bring forth his spirit to reaffirm his curse on the land and guide the tribe. [/QUOTE]
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