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Mystic Advice?
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<blockquote data-quote="Werebat" data-source="post: 7363318" data-attributes="member: 40158"><p>What advice would those of you who are experienced with DMing with one or more Mystics in the party have for DMs who are considering allowing one for the first time? I am talking about the most recent iteration of the 5e Mystic in UA.</p><p></p><p>Any things to disallow, watch out for, or be wary/aware of? I know that historically, new psionics systems have led to potentially game-breaking issues, even if only because players can be over-zealous about what their characters can do while DMs new to the material might not be aware of important rules details that might make some things impossible.</p><p></p><p>For example, my son was running a game I dropped in on and witnessed a 1st level Mystic dropping down a Wall of Wood. It seemed crazy powerful at level 1, and I browsed the rules long enough to notice that there was a limit on how many "power points" could be spent per round, based on level, that meant this trick was actually impossible at level 1.</p><p></p><p>Anything else like that? Would you allow the Mystic in your own game? I am starting a new game and was thinking of using my own homebrewed psionics system that used the sorcerer as a base, but as I read the Mystic I find that I kind of like it.</p></blockquote><p></p>
[QUOTE="Werebat, post: 7363318, member: 40158"] What advice would those of you who are experienced with DMing with one or more Mystics in the party have for DMs who are considering allowing one for the first time? I am talking about the most recent iteration of the 5e Mystic in UA. Any things to disallow, watch out for, or be wary/aware of? I know that historically, new psionics systems have led to potentially game-breaking issues, even if only because players can be over-zealous about what their characters can do while DMs new to the material might not be aware of important rules details that might make some things impossible. For example, my son was running a game I dropped in on and witnessed a 1st level Mystic dropping down a Wall of Wood. It seemed crazy powerful at level 1, and I browsed the rules long enough to notice that there was a limit on how many "power points" could be spent per round, based on level, that meant this trick was actually impossible at level 1. Anything else like that? Would you allow the Mystic in your own game? I am starting a new game and was thinking of using my own homebrewed psionics system that used the sorcerer as a base, but as I read the Mystic I find that I kind of like it. [/QUOTE]
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