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Mystic playtest...ugg this class is all over the place
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<blockquote data-quote="iserith" data-source="post: 7258708" data-attributes="member: 97077"><p>I had a mystic in my last campaign, levels 6 to 9. I didn't find that the class was too powerful, but what I didn't care for was how he could do basically everything everyone else could do - do damage, tank, heal, plus some various utility stuff on top of being very mobile. I don't particularly care about balance in an RPG in terms of damage or other metrics. What I do care about is spotlight time and being in every niche was a bit much in my view. It took slightly more effort on my part to adjust for that and I'm generally against having to do more than I already do.</p><p></p><p>I gave it a shot and, since I don't really like psionics in my D&D anyway (outside of Dark Sun), there are no more mystics going forward.</p></blockquote><p></p>
[QUOTE="iserith, post: 7258708, member: 97077"] I had a mystic in my last campaign, levels 6 to 9. I didn't find that the class was too powerful, but what I didn't care for was how he could do basically everything everyone else could do - do damage, tank, heal, plus some various utility stuff on top of being very mobile. I don't particularly care about balance in an RPG in terms of damage or other metrics. What I do care about is spotlight time and being in every niche was a bit much in my view. It took slightly more effort on my part to adjust for that and I'm generally against having to do more than I already do. I gave it a shot and, since I don't really like psionics in my D&D anyway (outside of Dark Sun), there are no more mystics going forward. [/QUOTE]
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Community
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Mystic playtest...ugg this class is all over the place
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