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<blockquote data-quote="zaratan" data-source="post: 7101474" data-attributes="member: 6810501"><p>A fighter lvl 9 will get 20 of str and GWM, which means +4 if he don't have a magic weapon yet. Against AC 16 means avg 22.90 or 35.84 with advantage without any resources. A rage half orc barbarian str 18 GWM would be doing 35.53 against that AC 16 and </p><p>Fighter against AC 20 would do 13.11 or 23.12 with advantage, but he has precision strike to help a lot in that case. A 21.73 barbarian agaisnt AC 20 (24.73 wtihout -5/+10).</p><p></p><p>A Soul knife that maxed Dex (so with only int 16) for 7 pp (which he can do all day, but will not have much more pp left for the rest) could do against AC 20 would do 19.22 or 25.435 with advantage. But Against AC 16 the avg dmg is 24,525 and 27,55125 respectively. So the high chance to hit is only really usefull against high AC, which isn't the standard for most enemies. After lvl 9, soul knife only get +1d8/round of damage at will, the rest cost pp (which is ok, with that bigger pool). </p><p>Funny is, at lvl 11 (or before if target move), if you make a soul knife with booming blade, he'll do more damage than the off hand one and with his bonus action free for lethal strike or any other thing. </p><p>My problem with lethal strike (or any other mystic weapon damage increase) and mystic off hand attack is that he can't use at same turn, not "together". </p><p>A crossbow expert rogue or dual wielder can attack, bonus action attack and use sneak attack at same turn. </p><p></p><p>So, why the hell they planned to make soul knife a dual wielder if this really don't add much? Seriously that you can't agree that there is something wrong with the off hand attack for soul knife?</p></blockquote><p></p>
[QUOTE="zaratan, post: 7101474, member: 6810501"] A fighter lvl 9 will get 20 of str and GWM, which means +4 if he don't have a magic weapon yet. Against AC 16 means avg 22.90 or 35.84 with advantage without any resources. A rage half orc barbarian str 18 GWM would be doing 35.53 against that AC 16 and Fighter against AC 20 would do 13.11 or 23.12 with advantage, but he has precision strike to help a lot in that case. A 21.73 barbarian agaisnt AC 20 (24.73 wtihout -5/+10). A Soul knife that maxed Dex (so with only int 16) for 7 pp (which he can do all day, but will not have much more pp left for the rest) could do against AC 20 would do 19.22 or 25.435 with advantage. But Against AC 16 the avg dmg is 24,525 and 27,55125 respectively. So the high chance to hit is only really usefull against high AC, which isn't the standard for most enemies. After lvl 9, soul knife only get +1d8/round of damage at will, the rest cost pp (which is ok, with that bigger pool). Funny is, at lvl 11 (or before if target move), if you make a soul knife with booming blade, he'll do more damage than the off hand one and with his bonus action free for lethal strike or any other thing. My problem with lethal strike (or any other mystic weapon damage increase) and mystic off hand attack is that he can't use at same turn, not "together". A crossbow expert rogue or dual wielder can attack, bonus action attack and use sneak attack at same turn. So, why the hell they planned to make soul knife a dual wielder if this really don't add much? Seriously that you can't agree that there is something wrong with the off hand attack for soul knife? [/QUOTE]
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