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Mystic Step as a Magical Secret
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<blockquote data-quote="crashtestdummy" data-source="post: 6833401" data-attributes="member: 6803354"><p>I don't think this conversation is going anywhere. Either I'm unable to explain myself clearly, or you don't seem to understand what I'm talking about.</p><p></p><p>I never said that. I said you can't use Cutting Words on an enemies initiative unless certain conditions are met. Once initiative is rolled, it remains for the entire combat. Who said that they had to close to melee and attack on round 1? Why can't they close in rounds 3, 4 or 5?</p><p></p><p></p><p>I'm sorry, but I just don't understand this. You're saying that if you beat one opponent's initiative, none of the others are therefore capable of reaching you?</p><p></p><p></p><p>Same scenario. I'm just not assuming that they close in round 1, which is what you appear to be assuming. As I said above, how does Alert and having expertise in Perception stop an enemy from closing in rounds 3, 4 or 5, for example?</p><p></p><p></p><p>Ah ha! So this conversation about the pros and cons of Shield vs Misty Step only apply to bards with Alert, and presumably only variant humans who take Alert as their level 1 feat?</p><p></p><p>I'm sorry, I thought we were talking generically as to what to choose at 6th or 10th level, not a pure specific case of your character. Since I brought up Shield in reference to the choice my character will need to make when he reaches 6th level, I thought my character was relevant as an example, though I was trying to look it at more generally and consider the options for all bards, not just mine or yours.</p><p></p><p></p><p>You've lost me again. Misty Step can only be cast on the bard's turn. How does that stop an enemy in the scenario I gave? Are you saying that the bard needs to use his mobility to be either completely surrounded by his allies or obstacles, or to stay more than the movement rate of the enemies away at all times? Both are rather difficult to achieve in all circumstances.</p><p></p><p>To reiterate, your allies only get one reaction per round, which means that they can only attack one enemy moving past them to try to get to the bard (and if they don't kill that enemy with that one attack, that enemy still gets to attack the bard). A second enemy following up gets past them without being hit. The only way 'mobility' can stop them bard from being attacked is if he's either so far away that he can't be reached (in which case he's vulnerable to missile fire, which Shield can protect against but Misty Step can't) or he's put himself in a position where there is no free empty spaces next to him for an enemy to move into. I personally don't find that scenario particularly common.</p><p></p><p></p><p>Can you please clarify -- did Misty Step prevent any of those attacks and if so, how? Or did it allow you get away safely after you were attacked in the first place (and is there any reason you couldn't have gotten away with a Disengage action instead)? These are two different scenarios and the reason for considering the two different spells. As an example, I fail to see how Misty Step prevents a teleporting roper from attacking you. You Misty Step to get away. It teleports next to you and attacks again. All you've done is use up a 2nd level spell slot.</p><p></p><p></p><p>Since you can't "command" a charmed person, it sounds like your DM is quite generous. You're lucky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For you, with your character and the way you DM seems to do things, Misty Step is a great choice. What I can't work out is if so, why you made the original post in this thread. You've obviously been using it for at least a couple levels (I'm assuming you picked it up at 6th level) and think it's great. After two levels of using it, surely you've decided it works? The original post seemed to indicate that you were trying to decide whether it was a good selection. Are you still not sure?</p><p></p><p>If the original post was asking why it's not in the guides, that's already been answered -- defensive spells are too situational to make them 'optimal' choices. Defensive spells for a lore bard are, by their nature, only used in exceptional situations and therefore are not an 'optimal' choice. That's why Misty Step is not listed in the guides as a recommended spell.</p><p></p><p>Since I'm not trying to play an optimal character, I'm not worried about that. I'm playing a supporting character, which is why I chose Inspiring Leader as my level 1 feat. It helps the party a lot more than Alert would have. I'm also choosing my spells along the same lines -- spells that help the party as a whole rather than me personally. Choosing a defensive spell for my 6th level Magical Secrets is one of my few 'selfish' choices.</p></blockquote><p></p>
[QUOTE="crashtestdummy, post: 6833401, member: 6803354"] I don't think this conversation is going anywhere. Either I'm unable to explain myself clearly, or you don't seem to understand what I'm talking about. I never said that. I said you can't use Cutting Words on an enemies initiative unless certain conditions are met. Once initiative is rolled, it remains for the entire combat. Who said that they had to close to melee and attack on round 1? Why can't they close in rounds 3, 4 or 5? I'm sorry, but I just don't understand this. You're saying that if you beat one opponent's initiative, none of the others are therefore capable of reaching you? Same scenario. I'm just not assuming that they close in round 1, which is what you appear to be assuming. As I said above, how does Alert and having expertise in Perception stop an enemy from closing in rounds 3, 4 or 5, for example? Ah ha! So this conversation about the pros and cons of Shield vs Misty Step only apply to bards with Alert, and presumably only variant humans who take Alert as their level 1 feat? I'm sorry, I thought we were talking generically as to what to choose at 6th or 10th level, not a pure specific case of your character. Since I brought up Shield in reference to the choice my character will need to make when he reaches 6th level, I thought my character was relevant as an example, though I was trying to look it at more generally and consider the options for all bards, not just mine or yours. You've lost me again. Misty Step can only be cast on the bard's turn. How does that stop an enemy in the scenario I gave? Are you saying that the bard needs to use his mobility to be either completely surrounded by his allies or obstacles, or to stay more than the movement rate of the enemies away at all times? Both are rather difficult to achieve in all circumstances. To reiterate, your allies only get one reaction per round, which means that they can only attack one enemy moving past them to try to get to the bard (and if they don't kill that enemy with that one attack, that enemy still gets to attack the bard). A second enemy following up gets past them without being hit. The only way 'mobility' can stop them bard from being attacked is if he's either so far away that he can't be reached (in which case he's vulnerable to missile fire, which Shield can protect against but Misty Step can't) or he's put himself in a position where there is no free empty spaces next to him for an enemy to move into. I personally don't find that scenario particularly common. Can you please clarify -- did Misty Step prevent any of those attacks and if so, how? Or did it allow you get away safely after you were attacked in the first place (and is there any reason you couldn't have gotten away with a Disengage action instead)? These are two different scenarios and the reason for considering the two different spells. As an example, I fail to see how Misty Step prevents a teleporting roper from attacking you. You Misty Step to get away. It teleports next to you and attacks again. All you've done is use up a 2nd level spell slot. Since you can't "command" a charmed person, it sounds like your DM is quite generous. You're lucky :) For you, with your character and the way you DM seems to do things, Misty Step is a great choice. What I can't work out is if so, why you made the original post in this thread. You've obviously been using it for at least a couple levels (I'm assuming you picked it up at 6th level) and think it's great. After two levels of using it, surely you've decided it works? The original post seemed to indicate that you were trying to decide whether it was a good selection. Are you still not sure? If the original post was asking why it's not in the guides, that's already been answered -- defensive spells are too situational to make them 'optimal' choices. Defensive spells for a lore bard are, by their nature, only used in exceptional situations and therefore are not an 'optimal' choice. That's why Misty Step is not listed in the guides as a recommended spell. Since I'm not trying to play an optimal character, I'm not worried about that. I'm playing a supporting character, which is why I chose Inspiring Leader as my level 1 feat. It helps the party a lot more than Alert would have. I'm also choosing my spells along the same lines -- spells that help the party as a whole rather than me personally. Choosing a defensive spell for my 6th level Magical Secrets is one of my few 'selfish' choices. [/QUOTE]
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