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Mystic Theurge and Precocious Apprentice
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<blockquote data-quote="B4cchus" data-source="post: 2503373" data-attributes="member: 35026"><p>A single class caster gets that feat-slot and more feats (e.g. wizard bonus feats) to add to his 10d6 fireball.. eg an empowered fireball, or a highly divine metamagiced divine spell so that 10d6 fireball isn't all to impressing compared to that.</p><p> </p><p></p><p>With this argument i'm trying to point out that having a larger amount of spells or a greater diversity of spells isn't always better: casting a signle higher level spell is in many occasions more effective.</p><p> </p><p> </p><p></p><p>Not entirely, i believe he has non-double levels on lvl 1 and 2 and on lvl 6 and 7, although i don't have the book at hand.</p><p> </p><p></p><p>First off, i'm using w1/cl3/mt1/tn14/mt1, mainly for flavour. I'm just pushing in the one MT to bridge the gap. It's not (fully) a power build, i want to concentrate on the necromancer oart.</p><p>The way you build it, is indeed the MT munchkin build.</p><p> </p><p></p><p>Because spellcaster classes are top-heavy. The gain you get at those 5 levels on top is worth a lot, especially your way <em>to</em> level 20. Al level 7, e.g. you suck *ss while the other party members run in circles around you.</p><p> </p><p>Finally.. it <em>is</em> a WLD party, we're taking it from lvl 1 to 20, so it's not just an instant supa-high-level build. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>Cheers,</p><p>B4cchus</p></blockquote><p></p>
[QUOTE="B4cchus, post: 2503373, member: 35026"] A single class caster gets that feat-slot and more feats (e.g. wizard bonus feats) to add to his 10d6 fireball.. eg an empowered fireball, or a highly divine metamagiced divine spell so that 10d6 fireball isn't all to impressing compared to that. With this argument i'm trying to point out that having a larger amount of spells or a greater diversity of spells isn't always better: casting a signle higher level spell is in many occasions more effective. Not entirely, i believe he has non-double levels on lvl 1 and 2 and on lvl 6 and 7, although i don't have the book at hand. First off, i'm using w1/cl3/mt1/tn14/mt1, mainly for flavour. I'm just pushing in the one MT to bridge the gap. It's not (fully) a power build, i want to concentrate on the necromancer oart. The way you build it, is indeed the MT munchkin build. Because spellcaster classes are top-heavy. The gain you get at those 5 levels on top is worth a lot, especially your way [i]to[/i] level 20. Al level 7, e.g. you suck *ss while the other party members run in circles around you. Finally.. it [i]is[/i] a WLD party, we're taking it from lvl 1 to 20, so it's not just an instant supa-high-level build. ;) Cheers, B4cchus [/QUOTE]
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