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Mystic Theurge? Eldritch Knight? Located where?
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<blockquote data-quote="Will" data-source="post: 1228409" data-attributes="member: 5566"><p>I used a pair of 12th level mystic theurges in my campaign recently, to see how they'd work.</p><p></p><p>Well, the lack of turning power was bad, because they could not bolster their undead allies.</p><p></p><p>The lack of any real powerful magic was somewhat of a pain. Sure, the surprise of clerics casting fireball or lightning was cool, and the mix of spells was handy. Particularly in combination with Divine Power.</p><p></p><p>I'd say a 12th level mystic theurge is a viable opponent. But not overpowered, at least in my experience.</p><p></p><p>As a PC, a mystic theurge has the advantage of having more spells to cast per day, but spells that give saves are a problem. I think a conjurer-specialist would be good, as those spells don't require a lot of saves. Also, spells that improve the character are key. One problem the character will have is, also, the need for decent Int and Wis.</p><p></p><p>I have not played with the Eldritch Knight that much. I think the big problem, at least at low levels, would be the lack of armor. At higher levels, bracers of armor + ring of prot + amulet of natural armor can somewhat mitigate the problem. At least in my estimation, I don't think it's an unbalanced class, particularly since you have to be at least 2 caster levels less than a pure caster.</p><p></p><p>I think a good eldritch knight would be an archer (who typically aren't heavily armored), using true strike a bunch. A sorcerer might be a useful base, so that buffs and true strike can be used frequently. Hmmm. Ranger/sorcerer/Eldritch Knight?</p><p></p><p>Personally, I want functional PrC, so I don't share the reaction that 'they aren't flavorful enough.' Flavor is the province of setting, IMO. _I'll_ define what groups have eldritch knights... but that's me.</p></blockquote><p></p>
[QUOTE="Will, post: 1228409, member: 5566"] I used a pair of 12th level mystic theurges in my campaign recently, to see how they'd work. Well, the lack of turning power was bad, because they could not bolster their undead allies. The lack of any real powerful magic was somewhat of a pain. Sure, the surprise of clerics casting fireball or lightning was cool, and the mix of spells was handy. Particularly in combination with Divine Power. I'd say a 12th level mystic theurge is a viable opponent. But not overpowered, at least in my experience. As a PC, a mystic theurge has the advantage of having more spells to cast per day, but spells that give saves are a problem. I think a conjurer-specialist would be good, as those spells don't require a lot of saves. Also, spells that improve the character are key. One problem the character will have is, also, the need for decent Int and Wis. I have not played with the Eldritch Knight that much. I think the big problem, at least at low levels, would be the lack of armor. At higher levels, bracers of armor + ring of prot + amulet of natural armor can somewhat mitigate the problem. At least in my estimation, I don't think it's an unbalanced class, particularly since you have to be at least 2 caster levels less than a pure caster. I think a good eldritch knight would be an archer (who typically aren't heavily armored), using true strike a bunch. A sorcerer might be a useful base, so that buffs and true strike can be used frequently. Hmmm. Ranger/sorcerer/Eldritch Knight? Personally, I want functional PrC, so I don't share the reaction that 'they aren't flavorful enough.' Flavor is the province of setting, IMO. _I'll_ define what groups have eldritch knights... but that's me. [/QUOTE]
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Mystic Theurge? Eldritch Knight? Located where?
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