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Community
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*Pathfinder & Starfinder
Mystic Theurge (full 20 progression)
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<blockquote data-quote="Bront" data-source="post: 2323443" data-attributes="member: 19696"><p>Gee, that was constructive and helpfull.</p><p></p><p>Glad you learned how to use code blocks. Much nicer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't like how the spell slots all become one slot. I think it would be more balanced if you simply split it in half and use the progression you used in the other classes for both casters. Otherwise, you could memorize all wizard spells with one level, and all druid/cleric spells with another.</p><p></p><p>I like the limit to one domain. Works well.</p><p></p><p>I would get rid of the bonus feats, or at least at levels 5 and 15. but I don't think the class needs them. Especialy since they get full turning. Or, you can keep the Channeling like you do, allow them to spend one of their extra feats on turning (Which starts at that level) or can power divine feats, and then allow the extra feats, which I think works better and gives the Theurge a bit more of a possable non-cleric feel. Given you have a druidic option, you may want to ask if a druidic theurge should be able to turn?</p><p></p><p>I think this class works well with the few changes I suggest up there. normaly, a Cleric 5/Wiz 5/MT 10 gets 1 bonus feat, 5 levels of familiar advancement, 5 levels of turning, and is caster level 15 with both classes and has 8th level spells, with 2 domains, and possibly specialization, and a few save boosts (good fort save for cleric, and 3 classes with good will save). Here, you get CL20 with both, full turning, but no bonus feats or other abilities. This actualy makes the theurge a bit weaker (if you keep the bonus feats, a bit stronger) than the normal PrC (I don't, you give up a lot, especialy before you enter it), and if people have a problem with that class, this might work better for them.</p></blockquote><p></p>
[QUOTE="Bront, post: 2323443, member: 19696"] Gee, that was constructive and helpfull. Glad you learned how to use code blocks. Much nicer :) I don't like how the spell slots all become one slot. I think it would be more balanced if you simply split it in half and use the progression you used in the other classes for both casters. Otherwise, you could memorize all wizard spells with one level, and all druid/cleric spells with another. I like the limit to one domain. Works well. I would get rid of the bonus feats, or at least at levels 5 and 15. but I don't think the class needs them. Especialy since they get full turning. Or, you can keep the Channeling like you do, allow them to spend one of their extra feats on turning (Which starts at that level) or can power divine feats, and then allow the extra feats, which I think works better and gives the Theurge a bit more of a possable non-cleric feel. Given you have a druidic option, you may want to ask if a druidic theurge should be able to turn? I think this class works well with the few changes I suggest up there. normaly, a Cleric 5/Wiz 5/MT 10 gets 1 bonus feat, 5 levels of familiar advancement, 5 levels of turning, and is caster level 15 with both classes and has 8th level spells, with 2 domains, and possibly specialization, and a few save boosts (good fort save for cleric, and 3 classes with good will save). Here, you get CL20 with both, full turning, but no bonus feats or other abilities. This actualy makes the theurge a bit weaker (if you keep the bonus feats, a bit stronger) than the normal PrC (I don't, you give up a lot, especialy before you enter it), and if people have a problem with that class, this might work better for them. [/QUOTE]
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Mystic Theurge (full 20 progression)
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