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Mystic Theurge - how's it playing?
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<blockquote data-quote="Chacal" data-source="post: 1272151" data-attributes="member: 1349"><p>If you admit that the number of options will make balance harder to maintain, then I don't understand why changing a mechanic (like say, tying Caster level (not spellcasting level) to character level and not to class Level), instead of adding what some of us think as rigid workarounds, could not be the path to follow.</p><p></p><p>I'm not sure why you think that changing a mechanism would necessarily be an " extreme change that could wreck the positives of the system" .</p><p> </p><p>I'm not sure the change above (which for sure does change balance) would "wreck the system", and even change it more than the haste, DR, and weapon size changes have done.</p><p></p><p></p><p></p><p>Pushing the argument to the extreme is not really useful. Please avoid this.</p><p>Seeking more viability for a group of options (namely multiclassed spellcasting) is not seeking equal viability for every option.</p><p></p><p> </p><p></p><p></p><p>Where I draw the "too many PrC" line is subjective, but certainly not irrational. </p><p></p><p>IMO, fixing the spellcasting multiclassing issues with PrC would require making a PrC for every multiclass spellcasters. If you include other spellcasting PrC with separate progression (which you should if you want to be fair) it becomes unmanageable. </p><p></p><p>Thus, to be viable, a PC should take some levels in a "fix multiclass" PrC instead of progressing in the way its character wanted. I simply object to this. </p><p></p><p></p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 1272151, member: 1349"] If you admit that the number of options will make balance harder to maintain, then I don't understand why changing a mechanic (like say, tying Caster level (not spellcasting level) to character level and not to class Level), instead of adding what some of us think as rigid workarounds, could not be the path to follow. I'm not sure why you think that changing a mechanism would necessarily be an " extreme change that could wreck the positives of the system" . I'm not sure the change above (which for sure does change balance) would "wreck the system", and even change it more than the haste, DR, and weapon size changes have done. Pushing the argument to the extreme is not really useful. Please avoid this. Seeking more viability for a group of options (namely multiclassed spellcasting) is not seeking equal viability for every option. Where I draw the "too many PrC" line is subjective, but certainly not irrational. IMO, fixing the spellcasting multiclassing issues with PrC would require making a PrC for every multiclass spellcasters. If you include other spellcasting PrC with separate progression (which you should if you want to be fair) it becomes unmanageable. Thus, to be viable, a PC should take some levels in a "fix multiclass" PrC instead of progressing in the way its character wanted. I simply object to this. Chacal [/QUOTE]
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