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Mystic Theurge - how's it playing?
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<blockquote data-quote="jasamcarl" data-source="post: 1274998" data-attributes="member: 1251"><p>Which is fine for a beginner, but has little to know use for someone who has read through the rules, seen a game played, and considered all the possibilites. I think where you are getting confused is the notion that a class as such has has any instrinsic ingame reality. It doesn't; the different abilities the classes bestow do (a fireball is a fireball, someone taking an attack action with a bastard sword is swinging a sword), but the character's level in a class does not have any ingame, narrative significance. The 'flavor' that DnD provides comes from ingame options which the entire group is privy to, not through class progressions. The narrative development of a pc's skills should reflect the particular campaign history and/or what the player wants out of it.</p><p></p><p>Now while its true that taking a class from levels 1-20 will produce a convenient and consistent character archtype, there is no reason why other mechanics shouldn't be introduced to allow those who want to build on the fantastic theme of the game (or who simply want different gameplay options) to make a unique character. As long as it is reasonably balanced, all's good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1274998, member: 1251"] Which is fine for a beginner, but has little to know use for someone who has read through the rules, seen a game played, and considered all the possibilites. I think where you are getting confused is the notion that a class as such has has any instrinsic ingame reality. It doesn't; the different abilities the classes bestow do (a fireball is a fireball, someone taking an attack action with a bastard sword is swinging a sword), but the character's level in a class does not have any ingame, narrative significance. The 'flavor' that DnD provides comes from ingame options which the entire group is privy to, not through class progressions. The narrative development of a pc's skills should reflect the particular campaign history and/or what the player wants out of it. Now while its true that taking a class from levels 1-20 will produce a convenient and consistent character archtype, there is no reason why other mechanics shouldn't be introduced to allow those who want to build on the fantastic theme of the game (or who simply want different gameplay options) to make a unique character. As long as it is reasonably balanced, all's good. :) [/QUOTE]
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