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Mystic Theurge - how's it playing?
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<blockquote data-quote="Mercule" data-source="post: 1275423" data-attributes="member: 5100"><p>I couldn't agree more with this statement, jasamcarl. I just don't think you're holding the right end of that stick.</p><p> </p><p>My problem with the MT has nothing to do with either balance or flavor. It's just that using a PrC to fix a bad mechanic is bad game design, plain and simple.</p><p> </p><p>The multiclassing rules don't work as well as most people would like them to. So, what do they do? Instead of fixing the mechanic, they throw in the Mystic Theurge, Arcane Trickster, and Eldritch Knight as lazy and cumbersome hacks.</p><p> </p><p>Don't get me wrong. Those classes bring the power level back into whack. It's just that they don't actually address the underlying cause -- flawed multiclassing rules (or the perception of such -- I'm still not entirely convinced there's a real problem, but the discussion of whether the MT is the right solution presupposes one exists). The above PrCs are nothing more than a bandage. Period.</p><p> </p><p>That said, though, I don't think the classes are out of place in 3.5. 3.5 is, after all, a revision. To completely revamp the caster level or multiclassing mechanics would have put things into the camp of a full-blown new edition. When 4E does show up, however, I think that the Mystic Theurge and its ilk will be gone or it will qualify as a rather large screw-up by the design team.</p><p> </p><p>Put another way, 3.0 got a flat tire when the multiclassing rules were pushed too far. The Mystic Theurge is a donut that was put on until the car can get to the garage to get things taken care of properly. Trying to sell it as anything else should get the same reaction as someone telling you that a donut is better than a full-sized tire.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1275423, member: 5100"] I couldn't agree more with this statement, jasamcarl. I just don't think you're holding the right end of that stick. My problem with the MT has nothing to do with either balance or flavor. It's just that using a PrC to fix a bad mechanic is bad game design, plain and simple. The multiclassing rules don't work as well as most people would like them to. So, what do they do? Instead of fixing the mechanic, they throw in the Mystic Theurge, Arcane Trickster, and Eldritch Knight as lazy and cumbersome hacks. Don't get me wrong. Those classes bring the power level back into whack. It's just that they don't actually address the underlying cause -- flawed multiclassing rules (or the perception of such -- I'm still not entirely convinced there's a real problem, but the discussion of whether the MT is the right solution presupposes one exists). The above PrCs are nothing more than a bandage. Period. That said, though, I don't think the classes are out of place in 3.5. 3.5 is, after all, a revision. To completely revamp the caster level or multiclassing mechanics would have put things into the camp of a full-blown new edition. When 4E does show up, however, I think that the Mystic Theurge and its ilk will be gone or it will qualify as a rather large screw-up by the design team. Put another way, 3.0 got a flat tire when the multiclassing rules were pushed too far. The Mystic Theurge is a donut that was put on until the car can get to the garage to get things taken care of properly. Trying to sell it as anything else should get the same reaction as someone telling you that a donut is better than a full-sized tire. [/QUOTE]
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