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Mystic Theurge - how's it playing?
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<blockquote data-quote="Pelenor" data-source="post: 1282118" data-attributes="member: 12130"><p>The SR was just an example made up by me off the top of my head while at work. There are other examples to be had that relate to caster level. The point I was trying to make is multiclassing can lead to a weaker character in some cases particularly in the case were all the classes involved are "pure" casters such as cleric/mage. I have some issues with the solution of setting caster level equal to character level. As it seems unfair to some characters for instance. If we use character level as caster level. a cleric 10/ wizard 10 will do just as much damage with spells that use caster level as a basis for damage as say a wizard 20 and more damage than say a wizard 15. Inspite of the fact the latter two have invested far more time as arcane casters. Now granted I am using a sort of generic damage dealing spell as an example but I'm not combing though every spell in the book to prove my point. At any rate this is just another example. I agree that the multiclassing rules lead to problems for particularly for multiclassed characters who have a casting class in the mix, but any solutions need to be fair to those characters that are single classed as well. As for my personal opinion it used to not bother me as much because I though that was the price you pay for versatility. That was until I ran a game this weekend where the point was proven for me. I have a player who has a bard 5/ sorcerer 4 and she wasn't very effective at all compared to the other characters of the same level. Now granted a lot of this was due to the circumstances and it hasn't convinced me of the need for a drastic rule change YET! But, you can bet I will keep my eye on it as the game progresses.</p></blockquote><p></p>
[QUOTE="Pelenor, post: 1282118, member: 12130"] The SR was just an example made up by me off the top of my head while at work. There are other examples to be had that relate to caster level. The point I was trying to make is multiclassing can lead to a weaker character in some cases particularly in the case were all the classes involved are "pure" casters such as cleric/mage. I have some issues with the solution of setting caster level equal to character level. As it seems unfair to some characters for instance. If we use character level as caster level. a cleric 10/ wizard 10 will do just as much damage with spells that use caster level as a basis for damage as say a wizard 20 and more damage than say a wizard 15. Inspite of the fact the latter two have invested far more time as arcane casters. Now granted I am using a sort of generic damage dealing spell as an example but I'm not combing though every spell in the book to prove my point. At any rate this is just another example. I agree that the multiclassing rules lead to problems for particularly for multiclassed characters who have a casting class in the mix, but any solutions need to be fair to those characters that are single classed as well. As for my personal opinion it used to not bother me as much because I though that was the price you pay for versatility. That was until I ran a game this weekend where the point was proven for me. I have a player who has a bard 5/ sorcerer 4 and she wasn't very effective at all compared to the other characters of the same level. Now granted a lot of this was due to the circumstances and it hasn't convinced me of the need for a drastic rule change YET! But, you can bet I will keep my eye on it as the game progresses. [/QUOTE]
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