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Mystic Theurge Paragon Path
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<blockquote data-quote="SadisticFishing" data-source="post: 4482571" data-attributes="member: 52149"><p>Sorry about the lack of formatting, but I forgot it doesn't copy that over, and I'm lazy.</p><p></p><p>Mystic Theurge</p><p></p><p>Prerequisites: Ability to cast Arcane spells; ability to cast Divine prayers.</p><p></p><p>You blur the line between Arcane and Divine magics. Through years of practice and prayer, you have mastered two arts, blending them into one.</p><p></p><p>Implement of the Gods (11th level): You can use implements of either of your classes for Mystic Theurge powers. </p><p></p><p>Mystic Understanding (11th level): You gain a +2 bonus to Arcana, History, and Religion checks.</p><p></p><p>Blended Action (11th level): When you spend an action point to take an extra action, if the extra action is of a different power source than another you’ve used this turn, you gain +2 to all attack rolls and defenses until the beginning of your next turn.</p><p></p><p>Healing Arcana (16th level): Whenever you include an ally in the area of any Arcane or Divine attack power during combat, that ally regains hit points equal to your Intelligence modifier, after the attack takes place.</p><p></p><p>White Radiance Mystic Theurge Attack 11</p><p>Blazing white radiance burns your enemies.</p><p>Encounter * Divine, Arcane, Implement, Radiant</p><p>Standard Action Area burst 1 within 10 squares</p><p>Target: All enemies within the burst</p><p>Attack: Wisdom vs. Reflex</p><p>Hit: 2d10 + Wisdom modifier + Intelligence modifier damage, and the target gets -2 to attack rolls until the end of your next turn.</p><p></p><p>Arcane Fuel Mystic Theurge Utility 12</p><p>You tap into your Divine magic for fuel for your Arcane spells. Or the other way around. Whichever.</p><p>Daily * Arcane, Divine</p><p>Move Action Personal</p><p>Effect: Expend a Divine or Arcane Encounter Attack power to regain the use of one Encounter Attack power of the other source.</p><p></p><p>Wrath of the Mage Gods Mystic Theurge Attack 20</p><p>Invoking your deity’s wrath, you add his or her power to your own Arcane might, unleashing a devastating assault on your foe.</p><p>Daily * Arcane, Divine, Implement, Radiant, Fire, Cold, Thunder, Lightning, Psychic</p><p>Standard Action Ranged 20</p><p>Target: One enemy</p><p>Attack: Intelligence vs. Fortitude</p><p>Hit: 4d12 + Intelligence modifier + Wisdom modifier Radiant, Fire, Cold, Thunder, Lightning, and Psychic damage, and the target is stunned until the end of your next turn and knocked prone.</p><p>Miss: Half damage and the target is knocked prone.</p><p></p><p>Thoughts? Comments? Balance ideas?</p><p></p><p>EDIT: Edited a few things, outlined in my second post.</p></blockquote><p></p>
[QUOTE="SadisticFishing, post: 4482571, member: 52149"] Sorry about the lack of formatting, but I forgot it doesn't copy that over, and I'm lazy. Mystic Theurge Prerequisites: Ability to cast Arcane spells; ability to cast Divine prayers. You blur the line between Arcane and Divine magics. Through years of practice and prayer, you have mastered two arts, blending them into one. Implement of the Gods (11th level): You can use implements of either of your classes for Mystic Theurge powers. Mystic Understanding (11th level): You gain a +2 bonus to Arcana, History, and Religion checks. Blended Action (11th level): When you spend an action point to take an extra action, if the extra action is of a different power source than another you’ve used this turn, you gain +2 to all attack rolls and defenses until the beginning of your next turn. Healing Arcana (16th level): Whenever you include an ally in the area of any Arcane or Divine attack power during combat, that ally regains hit points equal to your Intelligence modifier, after the attack takes place. White Radiance Mystic Theurge Attack 11 Blazing white radiance burns your enemies. Encounter * Divine, Arcane, Implement, Radiant Standard Action Area burst 1 within 10 squares Target: All enemies within the burst Attack: Wisdom vs. Reflex Hit: 2d10 + Wisdom modifier + Intelligence modifier damage, and the target gets -2 to attack rolls until the end of your next turn. Arcane Fuel Mystic Theurge Utility 12 You tap into your Divine magic for fuel for your Arcane spells. Or the other way around. Whichever. Daily * Arcane, Divine Move Action Personal Effect: Expend a Divine or Arcane Encounter Attack power to regain the use of one Encounter Attack power of the other source. Wrath of the Mage Gods Mystic Theurge Attack 20 Invoking your deity’s wrath, you add his or her power to your own Arcane might, unleashing a devastating assault on your foe. Daily * Arcane, Divine, Implement, Radiant, Fire, Cold, Thunder, Lightning, Psychic Standard Action Ranged 20 Target: One enemy Attack: Intelligence vs. Fortitude Hit: 4d12 + Intelligence modifier + Wisdom modifier Radiant, Fire, Cold, Thunder, Lightning, and Psychic damage, and the target is stunned until the end of your next turn and knocked prone. Miss: Half damage and the target is knocked prone. Thoughts? Comments? Balance ideas? EDIT: Edited a few things, outlined in my second post. [/QUOTE]
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