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<blockquote data-quote="SadisticFishing" data-source="post: 4484018" data-attributes="member: 52149"><p>The prerequisites include 'S's! So multiples are necessary <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> If they didn't make it clearer in 3.5, I'll keep the tradition <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not trying to fill the same exact niche in mechanics, I want the same niche in idea. Arcane and Divine magics, blended together. Yay.</p><p></p><p>Yeah, okay, so I'm changing the skill bonus to +2 Arcana, History, Religion - much like the Master Infiltrator, just with different skills.</p><p></p><p>The level 16 may seen underwhelming, but it's better than a lot of the level 16s, weaker than a lot of them, and actually very good. Remember, it even works on things that only target baddies, so you can get some serious free aoe healing from it.</p><p></p><p>I should probably add "during a combat encounter" or something so that no one abuses it with Scorching Burst...</p><p></p><p>As for the "Encounter Attack of the same level or lower", I considered it, but it's a daily ability. I didn't think of Half-Elf, but really, Half-Elves get neither Wisdom or Intelligence, and this is not much more synergistic than marking a lot of people with Dragon Breath - so it works for me. If you really want to play a Half-Elf, go for it!</p><p></p><p>Thanks for the comments, any more would be appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="SadisticFishing, post: 4484018, member: 52149"] The prerequisites include 'S's! So multiples are necessary :P If they didn't make it clearer in 3.5, I'll keep the tradition ;) I'm not trying to fill the same exact niche in mechanics, I want the same niche in idea. Arcane and Divine magics, blended together. Yay. Yeah, okay, so I'm changing the skill bonus to +2 Arcana, History, Religion - much like the Master Infiltrator, just with different skills. The level 16 may seen underwhelming, but it's better than a lot of the level 16s, weaker than a lot of them, and actually very good. Remember, it even works on things that only target baddies, so you can get some serious free aoe healing from it. I should probably add "during a combat encounter" or something so that no one abuses it with Scorching Burst... As for the "Encounter Attack of the same level or lower", I considered it, but it's a daily ability. I didn't think of Half-Elf, but really, Half-Elves get neither Wisdom or Intelligence, and this is not much more synergistic than marking a lot of people with Dragon Breath - so it works for me. If you really want to play a Half-Elf, go for it! Thanks for the comments, any more would be appreciated :D [/QUOTE]
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