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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Henry" data-source="post: 814344" data-attributes="member: 158"><p>Is this verified? I seem to recall that someone who gains +1 effective level still gains the 2 free spells.</p><p></p><p>In any event, this creates a spell user <em>par excellance.</em> Imagine a Clr 3 / Sor 7 / The 10 - you have created a mobile artillery platform that can heal. As a spell user, it is the AD&D cleric/wizard all over again. </p><p></p><p>Still, because the ONLY thing gained is the spell capacity, it's not quite as bad, especially since hit points are woefully weak (thank god they didn't give him d6.)</p><p></p><p>I don't worry about the 17d6 problem, because of maximized spell and empower spell.</p><p></p><p>If they REALLY wanted a divine/arcane caster mix, they could have made a prestige class that allows Arcane casters to pick up a certain number of divine spells per level to add to their repertoires.</p></blockquote><p></p>
[QUOTE="Henry, post: 814344, member: 158"] Is this verified? I seem to recall that someone who gains +1 effective level still gains the 2 free spells. In any event, this creates a spell user [i]par excellance.[/i] Imagine a Clr 3 / Sor 7 / The 10 - you have created a mobile artillery platform that can heal. As a spell user, it is the AD&D cleric/wizard all over again. Still, because the ONLY thing gained is the spell capacity, it's not quite as bad, especially since hit points are woefully weak (thank god they didn't give him d6.) I don't worry about the 17d6 problem, because of maximized spell and empower spell. If they REALLY wanted a divine/arcane caster mix, they could have made a prestige class that allows Arcane casters to pick up a certain number of divine spells per level to add to their repertoires. [/QUOTE]
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