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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Zappo" data-source="post: 814455" data-attributes="member: 633"><p>My first reaction to this class was like "what the..."</p><p></p><p>Then I read this thread, I thought better about it, and I figured that:</p><p></p><ul> <li data-xf-list-type="ul">The MT really sucks at low levels. At 6th, he casts 2nd level spells top, and with a very low caster level that makes them much worse than the same spells cast by a pure caster. The extra versatility doesn't really help, it just means that he has a lot of different ways to suck, be it by casting buffs that expire in three hours, or by throwing 2d4+2 magic missiles (while the mage sneers and throws a fireball, which he's been throwing for the past level too), or by getting himself killed in melee.<br /> Even at 11th, he is casting 4th level spells while a pure caster is casting 6th level!</li> <li data-xf-list-type="ul">The MT, because of his lack of fighting skills, can't make the same good use of buffs as a cleric. Yeah, he could use the arcane buffs to get about on par, but then only for a short time and only if he has, what, a half-dozen rounds to prepare? Without Haste, buffing becomes harder.</li> <li data-xf-list-type="ul">The MT needs two high stats. Even assuming that he does the reasonable thing and focuses on one of his spellcasting aspects, he's still going to have to pull out a good score in, say, Wisdom, where a pure wizard can be just as happy with a 10. Oh, there are ways to get the stats you need, but they all imply tradeoffs. And while he can probably get a 24 or something in one of the two stats, he can't easily do it for both. So *at least* one of his two spellcasting aspects will have to deal with substantially less spell slots than a pure caster of the same level, and (more importantly), much lower spell DCs.</li> <li data-xf-list-type="ul">Minor problems. He's got to prepare for two hours each morning, for example. I'm sure there are some more, but they aren't that important.</li> </ul><p></p><p>So, am I sure that this class is balanced? Nah... at high and epic levels when he has reduced the devastating impact of those lost 3 levels, it looks very dangerous, but I think there are more than enough elements to put away the torches and pitchforks until someone has actually played one through 10 levels, and until 3.5e is out and we can see how it integrates into the system.</p></blockquote><p></p>
[QUOTE="Zappo, post: 814455, member: 633"] My first reaction to this class was like "what the..." Then I read this thread, I thought better about it, and I figured that: [list] [*]The MT really sucks at low levels. At 6th, he casts 2nd level spells top, and with a very low caster level that makes them much worse than the same spells cast by a pure caster. The extra versatility doesn't really help, it just means that he has a lot of different ways to suck, be it by casting buffs that expire in three hours, or by throwing 2d4+2 magic missiles (while the mage sneers and throws a fireball, which he's been throwing for the past level too), or by getting himself killed in melee. Even at 11th, he is casting 4th level spells while a pure caster is casting 6th level! [*]The MT, because of his lack of fighting skills, can't make the same good use of buffs as a cleric. Yeah, he could use the arcane buffs to get about on par, but then only for a short time and only if he has, what, a half-dozen rounds to prepare? Without Haste, buffing becomes harder. [*]The MT needs two high stats. Even assuming that he does the reasonable thing and focuses on one of his spellcasting aspects, he's still going to have to pull out a good score in, say, Wisdom, where a pure wizard can be just as happy with a 10. Oh, there are ways to get the stats you need, but they all imply tradeoffs. And while he can probably get a 24 or something in one of the two stats, he can't easily do it for both. So *at least* one of his two spellcasting aspects will have to deal with substantially less spell slots than a pure caster of the same level, and (more importantly), much lower spell DCs. [*]Minor problems. He's got to prepare for two hours each morning, for example. I'm sure there are some more, but they aren't that important. [/list] So, am I sure that this class is balanced? Nah... at high and epic levels when he has reduced the devastating impact of those lost 3 levels, it looks very dangerous, but I think there are more than enough elements to put away the torches and pitchforks until someone has actually played one through 10 levels, and until 3.5e is out and we can see how it integrates into the system. [/QUOTE]
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