Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 818053" data-attributes="member: 2013"><p><strong>Re: Re: In support of "overpowered..."</strong></p><p></p><p></p><p>Away put the histrionics and ludicrous examples. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Would you be surprised to know I have two rules-crunchy products out right now that have gotten good reviews?</p><p></p><p>Note I didn't call it MUNCHKIN. And I didn't call it BROKEN. I called it "somewhat overpowered." There's a difference. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>*Does Miracle Max voice*</p><p>Look who knows so much... "Somewhat overpowered" is partly balanced. With "all overpowered" there's only one thing you can do... go through the book and look for loose change (dropped by the munchkin - or his DM - who was stunned when he read it and dropped what he was holding - the money to buy it)...</p><p>*turns off voice*</p><p></p><p>The difference between the fighter (among other things) and the "blaster" is that the fighter must put himself in the line of fire and soaks up melee damage... the blaster doesn't (or shouldn't). The other difference is that the fighter has to roll to hit, the "blaster's" damage is semi-automatic (in most cases, save for half, but still, that's autmoatic).</p><p></p><p>Furthermore, there is another BIG difference - the wizard can whip out his dagger and the cleric can whip out his mace - and do exactly the same 9600 dice. And since he only has to do this when he runs out of spells (of which the wizard is packing about 40), he adds 9580 to his total dice. So the wizard is STILL more broken than the fighter, with a total of 9780 dice potential.</p><p></p><p>Finally, and I don't have the books in front of me, but IIRC, FATIGUE becomes a big limiting factor in the fighter example. As I don't have my books, I can't recall exaclty how it works, but IIRC, X rounds of combat fatigue a character (X is 10? Not sure). X rounds later, the character would be fatigued again - but a character who is fatigued and would become fatigued becomes exhausted (-6 to Str, Dex, half movement). Suddenly, the fighter becomes much less of a threat... particularly if you keep throwing fresh foes his way.</p><p></p><p>Heck, done this way, (assuming I remember correctly and X is 10), the fighter is in MORE trouble in a single long encounter than the blaster (who could presumably clear a big enough swath to rest for a round every ten rounds an thus stave off fatigue).</p><p></p><p>More Monday - have to get home from work - but the histrionics are silly. I was trying to measure raw spellcasting power, and "total dice of damage you can inflict with your spellcasting power" seems as good a hard metric as any. I was NOT attempting to compare spellcasting power to melee power... and the discussion never WAS about the relative merits of those, but about the relative merits of different spellcaster spell slot/level combinations.</p><p></p><p>And this will probably get me gnomed, but I'll follow it up with this...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> "Your avatar is a gnome - therefore what you say doesn't count!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>--The "I haven't been gnomed yet - but I bet that's about to change..." Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 818053, member: 2013"] [b]Re: Re: In support of "overpowered..."[/b] Away put the histrionics and ludicrous examples. :) Would you be surprised to know I have two rules-crunchy products out right now that have gotten good reviews? Note I didn't call it MUNCHKIN. And I didn't call it BROKEN. I called it "somewhat overpowered." There's a difference. ;) *Does Miracle Max voice* Look who knows so much... "Somewhat overpowered" is partly balanced. With "all overpowered" there's only one thing you can do... go through the book and look for loose change (dropped by the munchkin - or his DM - who was stunned when he read it and dropped what he was holding - the money to buy it)... *turns off voice* The difference between the fighter (among other things) and the "blaster" is that the fighter must put himself in the line of fire and soaks up melee damage... the blaster doesn't (or shouldn't). The other difference is that the fighter has to roll to hit, the "blaster's" damage is semi-automatic (in most cases, save for half, but still, that's autmoatic). Furthermore, there is another BIG difference - the wizard can whip out his dagger and the cleric can whip out his mace - and do exactly the same 9600 dice. And since he only has to do this when he runs out of spells (of which the wizard is packing about 40), he adds 9580 to his total dice. So the wizard is STILL more broken than the fighter, with a total of 9780 dice potential. Finally, and I don't have the books in front of me, but IIRC, FATIGUE becomes a big limiting factor in the fighter example. As I don't have my books, I can't recall exaclty how it works, but IIRC, X rounds of combat fatigue a character (X is 10? Not sure). X rounds later, the character would be fatigued again - but a character who is fatigued and would become fatigued becomes exhausted (-6 to Str, Dex, half movement). Suddenly, the fighter becomes much less of a threat... particularly if you keep throwing fresh foes his way. Heck, done this way, (assuming I remember correctly and X is 10), the fighter is in MORE trouble in a single long encounter than the blaster (who could presumably clear a big enough swath to rest for a round every ten rounds an thus stave off fatigue). More Monday - have to get home from work - but the histrionics are silly. I was trying to measure raw spellcasting power, and "total dice of damage you can inflict with your spellcasting power" seems as good a hard metric as any. I was NOT attempting to compare spellcasting power to melee power... and the discussion never WAS about the relative merits of those, but about the relative merits of different spellcaster spell slot/level combinations. And this will probably get me gnomed, but I'll follow it up with this... ;) "Your avatar is a gnome - therefore what you say doesn't count!" :p --The "I haven't been gnomed yet - but I bet that's about to change..." Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
Top