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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Remathilis" data-source="post: 819189" data-attributes="member: 7635"><p>Example Clr3/Wiz3/MT7/Geo7</p><p></p><p>Requirements: just add 6 ranks of Know: Nature. Its actually scary how close the requirements are, but that is anthor topic.</p><p></p><p>HD: 10d4+3d8+7d6 (av. 57 + con)</p><p></p><p>Skills: Know Arcana for all classes, know religion for cleric and MT, Know: Nature for Wiz and Geo, (SP: 2 + 2 + 2 + 4(geo))</p><p></p><p>Abilities: High Int and Wis. Then Con, finally Dex. Cha is probably going to be dump, since you are a spellcasting freak. </p><p></p><p>Progression</p><p>1 Cleric</p><p>2 Wizard</p><p>3 Cleric</p><p>4 Wizard</p><p>5 Cleric</p><p>6 Wizard (you can now qualify for both PrC)</p><p>7 MT</p><p>8 Geo (+1 Cleric, Mix 0 level spells)</p><p>9 MT</p><p>10 Geo (+1 Wiz, Mix 1st)</p><p>11 MT</p><p>12 Geo (+1 Clr, mix 2nd)</p><p>13 MT</p><p>14 Geo (+1 Wiz, Mix 3rd)</p><p>15 MT</p><p>16 Geo (+1 Clr, Mix 4th)</p><p>17 MT</p><p>18 Geo (+1 Wiz, Mix 5th)</p><p>19 MT</p><p>20 Geo (+1 Clr, Mix 6th)</p><p></p><p>Total Caster Level</p><p>Wiz 13 - 7th level spells</p><p>Cler 14 - 7th level spells</p><p>Geo-Mix up to 6th level spells</p><p>* An alt build could just add one more level of Geo (+1 wiz) for MT, and get W13/Clr13 (mix 7th)</p><p></p><p>Max Int, have a 17 wis, wear full plate, ignore costly components (on some spells), and did I mention Drifts? (You have 7, max lvl 4 drift) and buy that headband of intelligence, then blast away anyone that looks at you funny. </p><p></p><p>Now, I just gotta find a DM that will let this one fly...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 819189, member: 7635"] Example Clr3/Wiz3/MT7/Geo7 Requirements: just add 6 ranks of Know: Nature. Its actually scary how close the requirements are, but that is anthor topic. HD: 10d4+3d8+7d6 (av. 57 + con) Skills: Know Arcana for all classes, know religion for cleric and MT, Know: Nature for Wiz and Geo, (SP: 2 + 2 + 2 + 4(geo)) Abilities: High Int and Wis. Then Con, finally Dex. Cha is probably going to be dump, since you are a spellcasting freak. Progression 1 Cleric 2 Wizard 3 Cleric 4 Wizard 5 Cleric 6 Wizard (you can now qualify for both PrC) 7 MT 8 Geo (+1 Cleric, Mix 0 level spells) 9 MT 10 Geo (+1 Wiz, Mix 1st) 11 MT 12 Geo (+1 Clr, mix 2nd) 13 MT 14 Geo (+1 Wiz, Mix 3rd) 15 MT 16 Geo (+1 Clr, Mix 4th) 17 MT 18 Geo (+1 Wiz, Mix 5th) 19 MT 20 Geo (+1 Clr, Mix 6th) Total Caster Level Wiz 13 - 7th level spells Cler 14 - 7th level spells Geo-Mix up to 6th level spells * An alt build could just add one more level of Geo (+1 wiz) for MT, and get W13/Clr13 (mix 7th) Max Int, have a 17 wis, wear full plate, ignore costly components (on some spells), and did I mention Drifts? (You have 7, max lvl 4 drift) and buy that headband of intelligence, then blast away anyone that looks at you funny. Now, I just gotta find a DM that will let this one fly... [/QUOTE]
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