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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="hong" data-source="post: 819792" data-attributes="member: 537"><p>You tell me. I usually _don't_ have different forms of elves in my campaign. However, even if I _did_ have different forms of elves, I _also_ have different types of spells, as I have now mentioned twice. Perhaps the lack of ears on Lego people's heads tends to result in hearing difficulties.</p><p></p><p></p><p></p><p>Of course one doesn't preclude the other. When dealing with concepts that have no empirical basis in reality, the possibilities are only limited by the imagination. You can find a handwave for anything, even the bucket o' snails. However, some handwaves are better than others.</p><p></p><p>The point _you_ are missing, oh Lego-headed one, is that if you want a character with the innate ability to excel at all types of magic, then what is the reason for having different types of magic in the first place? Arcane and divine magic exist for a reason. If you want a character to excel in _both_ types of magic, then that undermines the reason for that divide.</p><p></p><p></p><p></p><p>If I wanted a theology this complex, I'd be a theologian.</p><p></p><p></p><p></p><p>Who's "we", oh Lego-headed one? Because as far as I can tell, none of MY Lego people have any problems with what I'm saying.</p><p></p><p></p><p></p><p>And you can do that, by multiclassing cleric and wizard.</p><p></p><p>Oh dear, such a character is nerfed according to the standard rules. My heart bleeds. If this concept of a multi-skilled caster is so important to you, then either 1) fix the standard rules so that multiclassing doesn't nerf spellcasters; or 2) get rid of the artificial divide between different types of magic. A prestige class whose only function is to serve as a patch is a prestige class without a reason for being.</p><p></p><p></p><p></p><p>Tell me where I said anything about multiclassing.</p><p></p><p></p><p></p><p>The blade dancer has some issues, in terms of niche preservation and the prevalence of magic. Since high-level 3E tends to resemble a wuxia movie anyway, what with flying, teleporting people all over the place, a class designed to emulate wuxia stunts ends up not having a niche to itself. Similarly, I can't see any niche for a mystic theurgoober except as a contrived patch for a hole in the multiclassing rules.</p></blockquote><p></p>
[QUOTE="hong, post: 819792, member: 537"] You tell me. I usually _don't_ have different forms of elves in my campaign. However, even if I _did_ have different forms of elves, I _also_ have different types of spells, as I have now mentioned twice. Perhaps the lack of ears on Lego people's heads tends to result in hearing difficulties. Of course one doesn't preclude the other. When dealing with concepts that have no empirical basis in reality, the possibilities are only limited by the imagination. You can find a handwave for anything, even the bucket o' snails. However, some handwaves are better than others. The point _you_ are missing, oh Lego-headed one, is that if you want a character with the innate ability to excel at all types of magic, then what is the reason for having different types of magic in the first place? Arcane and divine magic exist for a reason. If you want a character to excel in _both_ types of magic, then that undermines the reason for that divide. If I wanted a theology this complex, I'd be a theologian. Who's "we", oh Lego-headed one? Because as far as I can tell, none of MY Lego people have any problems with what I'm saying. And you can do that, by multiclassing cleric and wizard. Oh dear, such a character is nerfed according to the standard rules. My heart bleeds. If this concept of a multi-skilled caster is so important to you, then either 1) fix the standard rules so that multiclassing doesn't nerf spellcasters; or 2) get rid of the artificial divide between different types of magic. A prestige class whose only function is to serve as a patch is a prestige class without a reason for being. Tell me where I said anything about multiclassing. The blade dancer has some issues, in terms of niche preservation and the prevalence of magic. Since high-level 3E tends to resemble a wuxia movie anyway, what with flying, teleporting people all over the place, a class designed to emulate wuxia stunts ends up not having a niche to itself. Similarly, I can't see any niche for a mystic theurgoober except as a contrived patch for a hole in the multiclassing rules. [/QUOTE]
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