Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Purzel" data-source="post: 824350" data-attributes="member: 11201"><p>Is it just me, or do all players of clerics only buff themself?</p><p></p><p>I always perceived it would be much better to buff the groups' fighters, because they have fighter feats. I've learned: to make a specialist more effective, buff him, not yourself. The fighters are able to use combat maneuvers that a cleric will never learn. Fighting tactical (not just having a good buffed Strength and high Hitpoints) and being able to make moves on the battle map, that the enemies couldn't do, always helped my groups to get their asses out of problems (can you say Whirlwind Attack or Greater Cleave?).</p><p></p><p>So, is a MT buffing himself all the time really the best way to play him? I think no. And it's no fun either, it has the taste of munchkinism.</p><p></p><p>I've seen a couple of people giving examples of how much the MT can buff up himself. Now, maybe it's the most effective way to make the MT look extremely good (and extremely overpowered). But i think using the spells like this doesn't help the TEAM much. And usually the best team wins the hardest fights.</p><p></p><p>I think we all should think twice about those examples and playtests people present us in messageboards. I think the MT is balanced and a worthwhile addition to a group low of either arcane or divine magic, when he is played in the BEST way, which means helping the team.</p></blockquote><p></p>
[QUOTE="Purzel, post: 824350, member: 11201"] Is it just me, or do all players of clerics only buff themself? I always perceived it would be much better to buff the groups' fighters, because they have fighter feats. I've learned: to make a specialist more effective, buff him, not yourself. The fighters are able to use combat maneuvers that a cleric will never learn. Fighting tactical (not just having a good buffed Strength and high Hitpoints) and being able to make moves on the battle map, that the enemies couldn't do, always helped my groups to get their asses out of problems (can you say Whirlwind Attack or Greater Cleave?). So, is a MT buffing himself all the time really the best way to play him? I think no. And it's no fun either, it has the taste of munchkinism. I've seen a couple of people giving examples of how much the MT can buff up himself. Now, maybe it's the most effective way to make the MT look extremely good (and extremely overpowered). But i think using the spells like this doesn't help the TEAM much. And usually the best team wins the hardest fights. I think we all should think twice about those examples and playtests people present us in messageboards. I think the MT is balanced and a worthwhile addition to a group low of either arcane or divine magic, when he is played in the BEST way, which means helping the team. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
Top