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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Ziggy" data-source="post: 824413" data-attributes="member: 148"><p>Where do you get the +3 to hit / + 3 to damage from ? You'll get +1/+1 from Greater Magic Weapon (until you hit the level 15 barrier, something many clerics encounter at 11th level using the far-too-good Necklace of prayer beads (karma)) and +1/+1 from Divine Favor. Divine Power is based on <em>character level</em>, and therefore not dependent on caster level. </p><p></p><p>Edit: I just noticed the archer bit, which takes it to +3/+3. Still the Necklace of prayer beads (karma) takes it back to +1/+1. </p><p></p><p>I do agree that this concept requires an inordinate number of buffs, but that was sort of the point. If you want maximum smack you could go the persistant route for the short duration ones, but that is probably too much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Here you lost me completely. Yes, you loose a number of spells (because of the metamagic), but with the sheer amount of spells he's got the MT can afford it. </p><p></p><p>I've just shown you that given time to buff properly, the MT overpowers the pure cleric in combat. Yes, it takes a fair amount of time. Yes, it requires some of his mage spells (but he still have more that a few left, while the pure cleric has none). And yes, it can only be done a couple of times per day. But within these parameters, he is the ultimate buffing machine. </p><p></p><p>In a different setting (lots of combat, anti magic, whatever), other tactics should be used. I'm not saying the MT is the end of all combat, just that within the parameters you desribed, he beats the cleric flat out. </p><p></p><p>.Ziggy</p></blockquote><p></p>
[QUOTE="Ziggy, post: 824413, member: 148"] Where do you get the +3 to hit / + 3 to damage from ? You'll get +1/+1 from Greater Magic Weapon (until you hit the level 15 barrier, something many clerics encounter at 11th level using the far-too-good Necklace of prayer beads (karma)) and +1/+1 from Divine Favor. Divine Power is based on [I]character level[/I], and therefore not dependent on caster level. Edit: I just noticed the archer bit, which takes it to +3/+3. Still the Necklace of prayer beads (karma) takes it back to +1/+1. I do agree that this concept requires an inordinate number of buffs, but that was sort of the point. If you want maximum smack you could go the persistant route for the short duration ones, but that is probably too much :) Here you lost me completely. Yes, you loose a number of spells (because of the metamagic), but with the sheer amount of spells he's got the MT can afford it. I've just shown you that given time to buff properly, the MT overpowers the pure cleric in combat. Yes, it takes a fair amount of time. Yes, it requires some of his mage spells (but he still have more that a few left, while the pure cleric has none). And yes, it can only be done a couple of times per day. But within these parameters, he is the ultimate buffing machine. In a different setting (lots of combat, anti magic, whatever), other tactics should be used. I'm not saying the MT is the end of all combat, just that within the parameters you desribed, he beats the cleric flat out. .Ziggy [/QUOTE]
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